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Mira Dontcheva

Researcher at Adobe Systems

Publications -  30
Citations -  4055

Mira Dontcheva is an academic researcher from Adobe Systems. The author has contributed to research in topics: Web page & Visualization. The author has an hindex of 25, co-authored 30 publications receiving 3655 citations. Previous affiliations of Mira Dontcheva include University of Washington.

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Journal ArticleDOI

Interactive digital photomontage

TL;DR: The framework makes use of two techniques primarily: graph-cut optimization, to choose good seams within the constituent images so that they can be combined as seamlessly as possible; and gradient-domain fusion, a process based on Poisson equations, to further reduce any remaining visible artifacts in the composite.
Proceedings ArticleDOI

Two studies of opportunistic programming: interleaving web foraging, learning, and writing code

TL;DR: It is found that programmers leverage online resources with a range of intentions: They engage in just-in-time learning of new skills and approaches, clarify and extend their existing knowledge, and remind themselves of details deemed not worth remembering.
Proceedings ArticleDOI

Example-centric programming: integrating web search into the development environment

TL;DR: Blueprint is described, a Web search interface integrated into the Adobe Flex Builder development environment that helps users locate example code and enables participants to write significantly better code and find example code significantly faster than with a standard Web browser.
Proceedings ArticleDOI

DataTone: Managing Ambiguity in Natural Language Interfaces for Data Visualization

TL;DR: This work model ambiguity throughout the process of turning a natural language query into a visualization and use algorithmic disambiguation coupled with interactive ambiguity widgets to resolve ambiguities by surfacing system decisions at the point where the ambiguity matters.
Proceedings ArticleDOI

Layered acting for character animation

TL;DR: An acting-based animation system for creating and editing character animation at interactive speeds, and a novel motion-editing technique, which derives implicit relationships between the animator and character.