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Patrick Lucey

Researcher at Disney Research

Publications -  126
Citations -  7846

Patrick Lucey is an academic researcher from Disney Research. The author has contributed to research in topics: Facial recognition system & Audio-visual speech recognition. The author has an hindex of 31, co-authored 126 publications receiving 6527 citations. Previous affiliations of Patrick Lucey include University of Pittsburgh & Queensland University of Technology.

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Proceedings ArticleDOI

Assessing team strategy using spatiotemporal data

TL;DR: An approach is presented which uses an entire season of ball tracking data from the English Premier League to reinforce the common held belief that teams should aim to "win home games and draw away ones", and generates an expectation model of team behavior based on a code-book of past performances.
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Automated Facial Expression Recognition System

TL;DR: The Automated Facial Expression Recognition System (AFERS) automates the manual practice of FACS, leveraging the research and technology behind the CMU/PITT Automate Facial Image Analysis System (AFA) system, and will detect the seven universal expressions of emotion.
Proceedings ArticleDOI

Automatically detecting pain using facial actions

TL;DR: Using image data from patients with rotator-cuff injuries, this paper describes an AAM-based automatic system which can detect pain on a frame-by-frame level through the fusion of individual AU detectors.
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Learning Fine-Grained Spatial Models for Dynamic Sports Play Prediction

TL;DR: Focusing on basketball, a latent factor modeling approach is employed, which leads to a compact data representation that enables efficient prediction given raw spatiotemporal tracking data and can make accurate in-game predictions.
Proceedings ArticleDOI

Representing and Discovering Adversarial Team Behaviors Using Player Roles

TL;DR: In this article, a spatiotemporal basis model is proposed to represent and discover adversarial group behavior in a continuous domain, where players constantly change roles during a match, and employing a role-based representation instead of one based on player identity can best exploit the playing structure.