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Paula T. Palomino
Researcher at University of São Paulo
Publications - 37
Citations - 445
Paula T. Palomino is an academic researcher from University of São Paulo. The author has contributed to research in topics: Computer science & Personalization. The author has an hindex of 6, co-authored 24 publications receiving 120 citations.
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Journal ArticleDOI
Analysing gamification elements in educational environments using an existing Gamification taxonomy
Armando M. Toda,Armando M. Toda,Ana Carolina Tomé Klock,Wilk Oliveira,Paula T. Palomino,Luiz Rodrigues,Lei Shi,Ig Ibert Bittencourt,Isabela Gasparini,Seiji Isotani,Alexandra I. Cristea +10 more
TL;DR: A detailed taxonomy that can be used to design and evaluate gamification design in learning environments and is divided into five dimensions, related to the learner and the learning environment.
Journal ArticleDOI
Analysing gamification elements in educational environments using an existing Gamification taxonomy
Armando M. Toda,Armando M. Toda,Ana Carolina Tomé Klock,Wilk Oliveira,Paula T. Palomino,Luiz Rodrigues,Lei Shi,Ig Ibert Bittencourt,Isabela Gasparini,Seiji Isotani,Alexandra I. Cristea +10 more
TL;DR: In this article, the authors present a taxonomy of game elements employed in gamified learning environments through a previously proposed and evaluated taxonomy while detailing and expanding this taxonomy, which can be used to design and evaluate gamification design in learning environments.
Proceedings ArticleDOI
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation
Armando M. Toda,Wilk Oliveira,Ana Carolina Tomé Klock,Paula T. Palomino,Marcelo Soares Pimenta,Ig Ibert Bittencourt,Lei Shi,Isabela Gasparini,Seiji Isotani,Alexandra I. Cristea +9 more
TL;DR: The main contribution of this paper is proposing a new, confirmed taxonomy to standardise the terminology used to define the game elements as a mean to design and deploy gamification strategies in the educational domain.
Proceedings ArticleDOI
Narrative for Gamification in Education: Why Should you Care?
TL;DR: The results show that the narrative element definition to use in gamification contexts best drifts from the games ones, however its definition is unique to the point it could be isolated and used in future frameworks.
Journal ArticleDOI
The relationship between user types and gamification designs
Ana Cláudia Guimarães Santos,Wilk Oliveira,Juho Hamari,Luiz Rodrigues,Armando M. Toda,Paula T. Palomino,Seiji Isotani +6 more
TL;DR: This study investigates how user orientation is associated with the preference for and perceived sense of accomplishment from different gamification designs, and provides recommendations on how to personalize gamified systems and set further research trajectories on personalized gamification.