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R. Michael Young

Researcher at University of Utah

Publications -  135
Citations -  3565

R. Michael Young is an academic researcher from University of Utah. The author has contributed to research in topics: Narrative & Narrative network. The author has an hindex of 28, co-authored 135 publications receiving 3350 citations. Previous affiliations of R. Michael Young include North Carolina State University & University of Pittsburgh.

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Journal ArticleDOI

Narrative planning: balancing plot and character

TL;DR: A novel refinement search planning algorithm - the Intent-based Partial Order Causal Link (IPOCL) planner - is described that, in addition to creating causally sound plot progression, reasons about character intentionality by identifying possible character goals that explain their actions and creating plan structures that explain why those characters commit to their goals.

An architecture for integrating plan-based behavior generation with interactive game environments.

TL;DR: This paper aims to provide a history of computer science at North Carolina State University from 1989 to 2002, a period chosen in order to explore its roots as well as specific cases up to and including the year in which the institution was founded.
Proceedings ArticleDOI

Managing interaction between users and agents in a multi-agent storytelling environment

TL;DR: The approach effectively integrates user action and system response into the unfolding narrative, providing for the balance between a users' sense of control within the story world and the user's sense of coherence of the overall narrative.
Proceedings ArticleDOI

An Intent-Driven Planner for Multi-Agent Story Generation

TL;DR: This work presents a narrative generation planning system for multi-agent stories that is capable of generating narratives with both strong plot coherence and strong character believability.

Notes on the Use of Plan Structures in the Creation of Interactive Plot

TL;DR: An interactive system defines a virtual space, whether the system’s interface provides access to the inhospitable planet of Stroggos or the Microsoft Windows desktop, where users interact with a place, one created by a computer and in which users and computational agents carry out their individual and collective activities.