R
Richard Suselbeck
Researcher at University of Mannheim
Publications - 8
Citations - 76
Richard Suselbeck is an academic researcher from University of Mannheim. The author has contributed to research in topics: Game programming & The Internet. The author has an hindex of 5, co-authored 8 publications receiving 74 citations.
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Proceedings ArticleDOI
Peer-to-peer support for low-latency Massively Multiplayer Online Games in the cloud
TL;DR: This work proposes to use peer-to-peer techniques to distribute theMMOG server functionality and place it at the cloud server centers to reduce the additional delay introduced by running the MMOG clients in the cloud.
Proceedings ArticleDOI
Efficient bandwidth estimation for peer-to-peer systems
TL;DR: This paper presents an approach to estimate the available bandwidth of peers in a P2P system, based on a combination of traffic observation and the strategic injection of traffic into the system, and shows that it is accurate and responsive in settings with variable bandwidth while resulting in limited interference with the system.
Consistency Management for Peer-to-Peer-based Massively Multiuser Virtual Environments
TL;DR: This work proposes the creation of a dedicated consistency management infrastructure that can be configured by developers for their specific MMVE and makes it easier to maintain a consistent MMVE state.
Journal ArticleDOI
Towards an Interest Management Scheme for Peer-based Virtual Environments
TL;DR: The proposed Area of Effect specifies the spatial area of the virtual environment that is directly influenced by a given state change, which allows us to model complex state changes with arbitrary and possibly dynamic influence areas.
Proceedings ArticleDOI
Peer-to-peer infrastructures for games
TL;DR: Planet Π4, a Massively Multiplayer Online Game (MMOG) developed to evaluate and compare peer-to-peer-based MMOG systems with scalability in mind, is presented.