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Richard Suselbeck

Researcher at University of Mannheim

Publications -  8
Citations -  76

Richard Suselbeck is an academic researcher from University of Mannheim. The author has contributed to research in topics: Game programming & The Internet. The author has an hindex of 5, co-authored 8 publications receiving 74 citations.

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Proceedings ArticleDOI

Peer-to-peer support for low-latency Massively Multiplayer Online Games in the cloud

TL;DR: This work proposes to use peer-to-peer techniques to distribute theMMOG server functionality and place it at the cloud server centers to reduce the additional delay introduced by running the MMOG clients in the cloud.
Proceedings ArticleDOI

Efficient bandwidth estimation for peer-to-peer systems

TL;DR: This paper presents an approach to estimate the available bandwidth of peers in a P2P system, based on a combination of traffic observation and the strategic injection of traffic into the system, and shows that it is accurate and responsive in settings with variable bandwidth while resulting in limited interference with the system.

Consistency Management for Peer-to-Peer-based Massively Multiuser Virtual Environments

TL;DR: This work proposes the creation of a dedicated consistency management infrastructure that can be configured by developers for their specific MMVE and makes it easier to maintain a consistent MMVE state.
Journal ArticleDOI

Towards an Interest Management Scheme for Peer-based Virtual Environments

TL;DR: The proposed Area of Effect specifies the spatial area of the virtual environment that is directly influenced by a given state change, which allows us to model complex state changes with arbitrary and possibly dynamic influence areas.
Proceedings ArticleDOI

Peer-to-peer infrastructures for games

TL;DR: Planet Π4, a Massively Multiplayer Online Game (MMOG) developed to evaluate and compare peer-to-peer-based MMOG systems with scalability in mind, is presented.