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Showing papers by "Robert V. Kenyon published in 1999"


Proceedings ArticleDOI
13 Mar 1999
TL;DR: Jitter had the greatest impact on coordination performance when the latency was high and the task was difficult, and was discussed in light of current and future CVE tasks.
Abstract: We assessed the effects of network latency and jitter on a cooperative teleoperation task in a collaborative virtual environment. Two remote partners worked together to manipulate shared virtual objects over a network. The task was to minimize the time to transfer a ring through one of four paths with the least number of collisions. The performance of human subjects was measured and analyzed quantitatively as a function of network latency: 10 and 200 msec delays with and without jitter. Jitter had the greatest impact on coordination performance when the latency was high and the task was difficult. These results are discussed in light of current and future CVE tasks.

239 citations


Proceedings ArticleDOI
13 Mar 1999
TL;DR: This paper presents an overview of the tele-immersion applications that have been built by collaborators around the world using the CAVERNsoft toolkit, and the lessons learned from building these applications are presented as a set of rules-of-thumb for developingtele-immersive applications in general.
Abstract: This paper presents an overview of the tele-immersion applications that have been built by collaborators around the world using the CAVERNsoft toolkit, and the lessons learned from building these applications. In particular the lessons learned are presented as a set of rules-of-thumb for developing tele-immersive applications in general.

116 citations