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Proceedings ArticleDOI

Effects of network characteristics on human performance in a collaborative virtual environment

TLDR
Jitter had the greatest impact on coordination performance when the latency was high and the task was difficult, and was discussed in light of current and future CVE tasks.
Abstract
We assessed the effects of network latency and jitter on a cooperative teleoperation task in a collaborative virtual environment. Two remote partners worked together to manipulate shared virtual objects over a network. The task was to minimize the time to transfer a ring through one of four paths with the least number of collisions. The performance of human subjects was measured and analyzed quantitatively as a function of network latency: 10 and 200 msec delays with and without jitter. Jitter had the greatest impact on coordination performance when the latency was high and the task was difficult. These results are discussed in light of current and future CVE tasks.

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Book

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Journal ArticleDOI

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Perception-Based Data Reduction and Transmission of Haptic Data in Telepresence and Teleaction Systems

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References
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Journal ArticleDOI

A taxonomy for networked virtual environments

Michael Macedonia, +1 more
- 01 Jan 1997 - 
TL;DR: This work discusses virtual environments in the context of how to distribute network communications, views, data, and processes while emphasizing those aspects critical to scaling environments.
Proceedings ArticleDOI

Network topologies for scalable multi-user virtual environments

TL;DR: Experimental results show that the rate of messages processed by server workstations in this system design are less than using previously described approaches.
Proceedings ArticleDOI

NPSNET: a multi-player 3D virtual environment over the Internet

TL;DR: In the Proceedings of the 1995 Symposium on Interactive 3D Graphics, 9 - 12 April 1995, Monterey, California, this paper describes the development of 3D image recognition algorithms for facial recognition.
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