scispace - formally typeset
S

Shinjiro Sueda

Researcher at Texas A&M University

Publications -  56
Citations -  1469

Shinjiro Sueda is an academic researcher from Texas A&M University. The author has contributed to research in topics: Computer science & Dynamic simulation. The author has an hindex of 15, co-authored 45 publications receiving 1183 citations. Previous affiliations of Shinjiro Sueda include University of Toronto & University of British Columbia.

Papers
More filters
Journal ArticleDOI

Computational design of mechanical characters

TL;DR: An interactive design system that allows non-expert users to create animated mechanical characters by sketching motion curves indicating how different parts of the character should move, and significant parts of it extend directly to non-planar mechanisms, allowing for characters with compelling 3D motions.
Journal ArticleDOI

Musculotendon simulation for hand animation

TL;DR: An automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character by integrating the traditional animation pipeline with a novel biomechanical simulator capable of dynamic simulation with complex routing constraints on muscles and tendons is described.
Journal ArticleDOI

Staggered projections for frictional contact in multibody systems

TL;DR: A new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduces a simple fixed-point property of this coupled system allows a novel algorithm for accurate frictional Contact Resolution based on a simple staggered sequence of projections to be constructed.
Journal ArticleDOI

Thin skin elastodynamics

TL;DR: A novel Eulerian representation of skin is proposed that avoids all the difficulties of constraining the skin to lie on the body surface by working directly on the surface itself.
Journal ArticleDOI

Boxelization: folding 3D objects into boxes

TL;DR: This work presents a method for transforming a 3D object into a cube or a box using a continuous folding sequence, and produces a single, connected object that can be physically fabricated and folded from one shape to the other.