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Theresa Fleming

Researcher at Victoria University of Wellington

Publications -  105
Citations -  4818

Theresa Fleming is an academic researcher from Victoria University of Wellington. The author has contributed to research in topics: Mental health & Psychological intervention. The author has an hindex of 31, co-authored 98 publications receiving 3535 citations. Previous affiliations of Theresa Fleming include University of Auckland.

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The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial

TL;DR: SPARX is a potential alternative to usual care for adolescents presenting with depressive symptoms in primary care settings and could be used to address some of the unmet demand for treatment.
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The Health and Well-Being of Transgender High School Students: Results From the New Zealand Adolescent Health Survey (Youth'12)

TL;DR: The first nationally representative survey to report the health and well-being of students who report being transgender found that transgender students and those reporting not being sure are a numerically small but important group.
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Serious Games and Gamification for Mental Health: Current Status and Promising Directions

TL;DR: This scoping review highlights six major categories of tested applied games for mental health and demonstrates that it is feasible to translate traditional evidence-based interventions into computer gaming formats and to exploit features of computer games for therapeutic change.
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Beyond the Trial: Systematic Review of Real-World Uptake and Engagement With Digital Self-Help Interventions for Depression, Low Mood, or Anxiety

TL;DR: It is suggested that uptake and engagement vary widely among the handful of implemented digital self-help apps and programs that have reported this, and that usage may vary from that reported in trials.
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Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis

TL;DR: Findings suggest that serious gaming interventions may be effective for reducing disorder-related symptoms.