T
Todd I. Hesla
Researcher at University of Minnesota
Publications - 9
Citations - 1626
Todd I. Hesla is an academic researcher from University of Minnesota. The author has contributed to research in topics: Fictitious domain method & Rigid body. The author has an hindex of 9, co-authored 9 publications receiving 1522 citations.
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A distributed Lagrange multiplier/fictitious domain method for particulate flows
TL;DR: In this article, a new Lagrange-multiplier based fictitious-domain method is presented for the direct numerical simulation of viscous incompressible flow with suspended solid particles, which uses a finite-element discretization in space and an operator-splitting technique for discretisation in time.
Journal ArticleDOI
A distributed Lagrange multiplier/fictitious domain method for flows around moving rigid bodies : Application to particulate flow
Roland Glowinski,Roland Glowinski,Tsorng-Whay Pan,Todd I. Hesla,Daniel D. Joseph,Jacques Periaux +5 more
TL;DR: In this article, a Lagrange multiplier-based fictitious domain method was applied to the numerical simulation of incompressible viscous flow modeled by the Navier-Stokes equations around moving rigid bodies.
Journal ArticleDOI
A distributed Lagrange multiplier/fictitious domain method for the simulation of flow around moving rigid bodies: application to particulate flow
TL;DR: In this paper, a Lagrange multiplier based fictitious domain method is used to simulate the Navier-Stokes equations around moving rigid bodies, where the rigid body motion is due to hydrodynamical forces and gravity.
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A distributed Lagrange multiplier/fictitious domain method for viscoelastic particulate flows
TL;DR: In this paper, a distributed Lagrange multiplier/fictitious domain method (DLM) is developed for simulating the motion of rigid particles suspended in the Oldroyd-B fluid.
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Distributed Lagrange multiplier method for particulate flows with collisions
TL;DR: In this article, a modified distributed Lagrange multiplier/fictitious domain method (DLM) was proposed for particle collisions in particle flows, which allows particles to come arbitrarily close to each other and even slightly overlap each other.