scispace - formally typeset
T

Tom Molet

Researcher at University of Geneva

Publications -  19
Citations -  812

Tom Molet is an academic researcher from University of Geneva. The author has contributed to research in topics: Computer animation & Virtual reality. The author has an hindex of 13, co-authored 19 publications receiving 805 citations. Previous affiliations of Tom Molet include École Polytechnique Fédérale de Lausanne.

Papers
More filters
Journal ArticleDOI

Anyone for Tennis

TL;DR: This paper describes the creation and modeling of the virtual humans and body deformations, also showing the real-time animation and rendering aspects of the avatars in the networked, collaborative, virtual environment system.
Book ChapterDOI

A real time anatomical converter for human motion capture

TL;DR: This work proposes an alternative method to the jacobian-based Inverse Kinematics, one which allows for simple calibration, allows for sensors slippage, and can take advantage of knowledge of the type of motion being performed.
Journal ArticleDOI

The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters

TL;DR: The HUMANOID environment dedicated to human modeling and animation for general multimedia, VR, and CAD applications integrating virtual humans and the design of the system and the integration of the various features are described.
Proceedings ArticleDOI

VHD++ development framework: towards extendible, component based VR/AR simulation engine featuring advanced virtual character technologies

TL;DR: The discussion covers motivation, main concepts, survey of related work, the main functional and design requirements, design principles and key architectural elements, and concludes with the initial validation results including overview of existing VHD++ based VR/AR virtual character simulation applications.
Proceedings ArticleDOI

Immersive VR decision training: telling interactive stories featuring advanced virtual human simulation technologies

TL;DR: The paper describes a concrete concept of an immersive VR decision training system supporting possibly broad spectrum of scenarios featuring interactive virtual humans and its practical realization example.