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Proceedings ArticleDOI

VHD++ development framework: towards extendible, component based VR/AR simulation engine featuring advanced virtual character technologies

TLDR
The discussion covers motivation, main concepts, survey of related work, the main functional and design requirements, design principles and key architectural elements, and concludes with the initial validation results including overview of existing VHD++ based VR/AR virtual character simulation applications.
Abstract
We present the architecture of the VHD++ real-time development framework that after several years of intensive research, design, and development effort has been released and enters its validation phase. We discuss the key aspects involved in architectural structure, design and practical implementation of an efficient, flexible and extendible real-time software framework based on the modern 3D game-engine design principles. This framework supports researchers and application developers with rapid, component based development of VR/AR systems featuring advanced virtual character simulation technologies. The discussion covers motivation, main concepts, survey of related work, the main functional and design requirements, design principles and key architectural elements. It concludes with the initial validation results including overview of existing VHD++ based VR/AR virtual character simulation applications.

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Citations
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A survey of mobile and wireless technologies for augmented reality systems

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Mixing virtual and real scenes in the site of ancient Pompeii

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Real-time Animation of Dressed Virtual Humans

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Proceedings ArticleDOI

Immersive VR decision training: telling interactive stories featuring advanced virtual human simulation technologies

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Employing virtual humans for education and training in X3D/VRML worlds

TL;DR: This paper presents a general architecture that allows content creators to easily integrate virtual humans into Web3D EVEs, and presents two practical examples showing how the proposed architecture has been used in different educational contexts.
References
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Book

Component Software: Beyond Object-Oriented Programming

TL;DR: Anyone responsible for developing software strategy, evaluating new technologies, buying or building software will find Clemens Szyperski's objective and market-aware perspective of this new area invaluable.
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Frameworks = (components + patterns)

TL;DR: A framework is a reusable design of all or part of a system that is represented by a set of abstract classes and the way their instances interact as discussed by the authors, and a framework is the skeleton of an application that can be customized by application developers.
Proceedings ArticleDOI

VR Juggler: a virtual platform for virtual reality application development

TL;DR: VR Juggler is described, a virtual platform for the creation and execution of immersive applications, that provides a virtual reality system-independent operating environment and the benefits derived from its approach are described.