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Uwe D. Hanebeck

Researcher at Karlsruhe Institute of Technology

Publications -  575
Citations -  9054

Uwe D. Hanebeck is an academic researcher from Karlsruhe Institute of Technology. The author has contributed to research in topics: Kalman filter & Gaussian. The author has an hindex of 39, co-authored 549 publications receiving 7977 citations. Previous affiliations of Uwe D. Hanebeck include Technische Universität München & IAR Systems.

Papers
More filters
Proceedings Article

A new probability distribution for simultaneous representation of uncertain position and orientation

TL;DR: A novel way to represent uncertainty on the Lie group of rigid-body motions in the plane is proposed by using dual quaternions for representation of a planar rigid- body motion and proposing a probability distribution from the exponential family of distributions that inherently respects the underlying structure of the representation.
Proceedings ArticleDOI

Optimal sequence-based LQG control over TCP-like networks subject to random transmission delays and packet losses

TL;DR: In this paper, an optimal solution to the linear quadratic Gaussian (LQG) control problem was derived and proved that the separation principle holds for sequence-based approaches.
Journal ArticleDOI

Unscented von Mises–Fisher Filtering

TL;DR: The unscented von Mises-Fisher filter (UvMFF) is introduced, a nonlinear filtering algorithm for dynamic state estimation on the $n$-dimensional unit hypersphere, which allows us to handle nonlinear system and measurement models.
Proceedings ArticleDOI

New results for stochastic prediction and filtering with unknown correlations

TL;DR: This paper considers state estimation for dynamic systems in the case of non-white, mutually correlated noise processes and derives new estimator equations for solving this problem in feedback form based on existing ideas known as covariance intersection.
Book ChapterDOI

Telepresence techniques for controlling avatar motion in first person games

TL;DR: This paper presents a telepresence interface for the first person game Quake III Arena, which gives the user the impression of presence in the game and thus leads to identification with his avatar.