V
Vincent P. Crawford
Researcher at University of Oxford
Publications - 98
Citations - 16419
Vincent P. Crawford is an academic researcher from University of Oxford. The author has contributed to research in topics: Nash equilibrium & Game theory. The author has an hindex of 41, co-authored 98 publications receiving 15319 citations. Previous affiliations of Vincent P. Crawford include University of California, San Diego.
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Strategic Information Transmission
Vincent P. Crawford,Joel Sobel +1 more
TL;DR: In this article, the authors developed a model of strategic communication in which a better-informed Sender (S) sends a possibly noisy signal to a Receiver (R), who then takes an action that determines the welfare of both.
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Strategic information transmission
Vincent P. Crawford,Joel Sobel +1 more
TL;DR: In this article, the authors developed a model of strategic communication in which a better-informed Sender (S) sends a possibly noisy signal to a Receiver (R), who then takes an action that determines the welfare of both.
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Job matching, coalition formation, and gross substitutes
TL;DR: In this article, the authors studied competitive adjustment processes in labor markets with perfect information but heterogeneous firms and workers and showed that equilibrium in such markets exists and is stable, in spite of workers' discrete choices among jobs, provided that all workers are gross substitutes from each firm's standpoint.
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Cognition and Behavior in Normal‐Form Games: An Experimental Study
TL;DR: In this paper, the extent to which behavior in games reflects attempts to predict others' decisions, taking their incentives into account, was investigated, where subjects' initial responses to normal-form games with various patterns of iterated dominance and unique pure-strategy equilibria without dominance, using a computer interface that allowed them to search for hidden payoff information.
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A Survey of Experiments on Communication via Cheap Talk
TL;DR: This paper is a survey of experimental evidence on behavior in games with communication, focusing on environments where “talk is cheap” in the sense that players' messages have no direct payoff implications.