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Conference

Interaction Design and Children 

About: Interaction Design and Children is an academic conference. The conference publishes majorly in the area(s): Interaction design & Participatory design. Over the lifetime, 1513 publications have been published by the conference receiving 27706 citations.


Papers
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Proceedings ArticleDOI
07 Jun 2006
TL;DR: Some more general guidelines for HCI researchers and developers intending to use survey methods in their studies with children are offered and three new research studies into the efficacy and usefulness of the tools are presented.
Abstract: The paper begins with a review of some of the current literature on the use of survey methods with children. It then presents four known concerns with using survey methods for opinion gathering and reflects on how these concerns may impact on studies in Child Computer Interaction. The paper then investigates the use of survey methods in Child Computer Interaction and investigates the Fun Toolkit. Three new research studies into the efficacy and usefulness of the tools are presented and these culminate in some guidelines for the future use of the Fun Toolkit. The authors then offer some more general guidelines for HCI researchers and developers intending to use survey methods in their studies with children. The paper closes with some thoughts about the use of survey methods in this interesting but complex area.

398 citations

Proceedings ArticleDOI
08 Jun 2005
TL;DR: Ten guiding principles for designing construction kits for kids, informed by the experiences over the past two decades, believe that they could be useful for everyone who designs new technologies for kids.
Abstract: In this paper, we present ten guiding principles for designing construction kits for kids, informed by our experiences over the past two decades:* Design for Designers* Low Floor and Wide Walls* Make Powerful Ideas Salient -- Not Forced* Support Many Paths, Many Styles* Make it as Simple as Possible -- and Maybe Even Simpler* Choose Black Boxes Carefully* A Little Bit of Programming Goes a Long Way* Give People What They Want -- Not What They Ask For* Invent Things That You Would Want to Use Yourself* Iterate, Iterate -- then Iterate AgainWhile these principles apply especially to the development of construction kits, we believe that they could be useful for everyone who designs new technologies for kids.

371 citations

Proceedings ArticleDOI
01 Jun 2004
TL;DR: An outdoors learning experience is designed, aimed at encouraging students to carry out contextualized scientific enquiry and to reflect on their interactions, with a framework of the different forms of digital augmentation and the different processes by which they can be accessed.
Abstract: Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences that move out of the classroom. Information can be presented and interacted with in a variety of ways while exploring a physical environment. A key issue this raises is when, where, what and how much? Our research is concerned with the design, delivery and interaction of digital information when learning about ecology outdoors. We present a framework of the different forms of digital augmentation and the different processes by which they can be accessed. Using the framework, we designed an outdoors learning experience, aimed at encouraging students to carry out contextualized scientific enquiry and to reflect on their interactions. Pairs of 11-12 year olds explored a woodland and were presented at certain times with different forms of digital augmentation. Our study showed that this kind of exploration promoted interpretation and reflection at a number of levels of abstraction.

342 citations

Proceedings ArticleDOI
21 Jun 2015
TL;DR: Findings from a study looking at how high school students view blocks-based programming tools, what they identify as contributing to the perceived ease-of-use of such tools, and what they see as the most salient differences between blocks- based and text- based programming are used to inform the design of new, and revision of existing, introductory programming tools.
Abstract: Blocks-based programming tools are becoming increasingly common in high-school introductory computer science classes. Such contexts are quite different than the younger audience and informal settings where these tools are more often used. This paper reports findings from a study looking at how high school students view blocks-based programming tools, what they identify as contributing to the perceived ease-of-use of such tools, and what they see as the most salient differences between blocks-based and text-based programming. Students report that numerous factors contribute to making blocks-based programming easy, including the natural language description of blocks, the drag-and-drop composition interaction, and the ease of browsing the language. Students also identify drawbacks to blocks-based programming compared to the conventional text-based approach, including a perceived lack of authenticity and being less powerful. These findings, along with the identified differences between blocks-based and text-based programming, contribute to our understanding of the suitability of using such tools in formal high school settings and can be used to inform the design of new, and revision of existing, introductory programming tools.

324 citations

Proceedings ArticleDOI
01 Jun 2004
TL;DR: A new technique for working with young children as design partners, Mixing ideas is presented as an additional Cooperative Inquiry design technique used to foster effective collaboration with youngChildren (ages 4-6).
Abstract: This paper sets forth a new technique for working with young children as design partners. Mixing ideas is presented as an additional Cooperative Inquiry design technique used to foster effective collaboration with young children (ages 4-6). The method emerged from our work with children on the Classroom of the Future project at the University of Maryland. A case study of this work is presented along with the implications of this method for future research.

244 citations

Performance
Metrics
No. of papers from the Conference in previous years
YearPapers
202295
202196
2020115
2019102
2018100
2017117