Showing papers in "Computers in Human Behavior in 2005"
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TL;DR: In this article, the authors extended the applicability of the TAM in a mobile banking context, by adding one trust-based construct (perceived credibility) and two resource-based constructs (PERceived selfefficacy) to the model, while paying careful attention to the placing of these constructs in the TAM's existing nomological structure.
1,804 citations
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TL;DR: An overview of the nature and concepts of trust from multi-disciplinary perspectives is provided, and a framework of trust-inducing interface design features articulated from the existing literature is presented.
950 citations
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TL;DR: Clear results can be presented about the impact of the amount of discussion activity on the nature and quality of the discussions and the phases of knowledge construction and the research points at a number of methodological issues and directions for future research.
359 citations
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TL;DR: This research analyzes the information problem solving process of novices and experts in order to reach a detailed skill decomposition and reveals that experts spend more time on the main skill 'define problem' and more often activate their prior knowledge, elaborate on the content, and regulate their process.
337 citations
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TL;DR: An overview of how design challenges were addressed within Co-Lab, a collaborative learning environment in which groups of learners can experiment through simulations and remote laboratories, and express acquired understanding in a runnable computer model is presented.
324 citations
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TL;DR: The results provide the evidence that the conceptual model is available for understanding users' perceptions to use Web surveys, and perceived usefulness and liking may increase an individual's positive attitudes toward using Web surveys.
287 citations
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TL;DR: Results suggest that critical mass represents an important factor for IM success in the workplace that IM symbolizes informality, and that IM is perceived to be much less rich than face-to-face communication.
282 citations
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TL;DR: Path analysis revealed that computer use helped to increase self-efficacy and lower computer anxiety thereby increasing overall life satisfaction and the implications of these findings were discussed.
253 citations
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TL;DR: It is believed that both technological advancement and the relationships between DDM and naturalistic decision making, complex problem solving, and general systems theory have made DDM a viable process by which to study how people make decisions in dynamic, real-world environments.
244 citations
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TL;DR: Research that uses the constructs of flow to explore learning in an online environment and shows that flow can be more usefully regarded as a process rather than just an overall state is reported on.
205 citations
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TL;DR: It appears that social comparison process has a positive impact on productivity and creativity in a web-based context of asynchronous electronic brainstorming, but only when participants have access to a shared table facilitating the comparison among group members.
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TL;DR: In an exploratory study, the postings of nine women participating in a semi-structured breast cancer support group program were analyzed with a human rater and with Pennebaker and Francis' text analysis software (LIWC).
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TL;DR: Overall coordination and planning of the writing activities on a meta-level and on a content level were found to be crucial for the quality of the text.
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TL;DR: The results of this study showed, contrary to what was expected, that student who worked in an authentic environment did not perform better than students who work in a less authentic environment.
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TL;DR: Self-report data suggested that Intermediate coercion resulted in the least common ground; the more coercion, the more participants would negotiate the meaning of contributions to the ICT-tool, and the more common ground they would have.
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TL;DR: Arguments are made that the incremental effects of VDT text presentation stem mainly from dual-task effects of fulfilling the assignment and working with the computer resulting in a higher cognitive workload.
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TL;DR: Preliminary evidence is offered suggesting that those who actively seek social support online are indeed finding it through a complex support system beginning with self-regulation.
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TL;DR: A review of recent research that shows the importance of the emotions in human intelligence, the research that has been carried out into the incorporation of emotions to intelligent systems, how a computer can show affections and how to create intelligent agents that show emotions to other agents that communicate with them in the same environment.
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TL;DR: It was found that the majority of the employees in the business world frequently used an emerging technology – Internet, and the combined effect of Internet usefulness, enjoyment, and efficacy contributed significantly to Internet anxiety.
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TL;DR: The results indicated that each representational format has its own affordances and constraints, and Matrix users talked more about historical changes, whereas Diagram users were more focused on the balance in their argumentation.
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TL;DR: Analysis of antecedents of student burnout for MIS major at technical-vocational college revealed that MIS students with social support, self-efficacy and femininity have predictive power over student burn out.
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TL;DR: Past and current empirical studies regarding computer literacy that have implications for educators of students of any age are summarized, organized by the developmental domains of childhood, young and middle adulthood, and older adulthood.
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TL;DR: This study investigates the effects of an epistemic cooperation script with respect to the amount of discourse, information seeking and learning outcomes in collaborative learning as compared to unscripted collaborative learning and explores how and what kind of information learners seek and receive and how learning partners react to such information exchange.
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TL;DR: Results show that 45 (39%) of the 117 visited sites provided inflated payout rates (over 100%) in the demo session, but these unrealistic high rates were not maintained when playing for real money.
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TL;DR: In this paper, students working with two common types of tools were compared to a normative description of the modeling process and the influence of reasoning activities on the achieved modeling result was examined.
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TL;DR: The results indicate that alternative guidelines might need to be considered when learners study learning materials with external graphical representations that reflect low levels of repleteness and do not build on an iconic sign system previously mastered or acquired by the learners.
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TL;DR: The results show the FTF dyads to provide significantly more high-level elaborations than the CMC dyads when solving the mathematics problems and to be relatively more satisfied with their cooperation.
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TL;DR: This empirical study used theory of planned behavior to formulate hypotheses about the use, disuse, and misuse of an expert system decision support (EDSS) technology and found that E DSS use was negatively related to errors, whereas misuse of EDSS was positively related toerrors.
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TL;DR: The result of the study indicates that computer confidence had significant effects on user perception of task complexity while the effects of computer liking were minimal, suggesting that at various task levels, increasing computer experience may help reduce computer anxiety.
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TL;DR: Students showing stronger preferences for the learning environments, which were easy to use or navigate and integrate complex real-life problems with relevant knowledge in a meaningful way, were compared to students having moderate Internet experiences.