Journal ArticleDOI
A large haptic device for aircraft engine maintainability
TLDR
A haptic device is developed and integrated, the large haptic interface for aeronautic maintainability (LHIfAM), which is used to track hand movements and provide force feedback within the large geometric models that describe aircraft engines.Abstract:
The virtual reality for maintainability (Revima) VR system supports maintainability simulation in aeronautics. Within this project we have developed and integrated a haptic device, the large haptic interface for aeronautic maintainability (LHIfAM). We use this device to track hand movements and provide force feedback within the large geometric models that describe aircraft engines. The user movements are the same as those that occur when testing physical mock-ups. An integrated haptic device and VR system for testing aircraft engines reduces development costs and avoids the necessity of physical mock-ups formaintainability.read more
Citations
More filters
BookDOI
Haptic Rendering : Foundations, Algorithms, and Applications
Ming C. Lin,Miguel A. Otaduy +1 more
TL;DR: This book provides an authoritative overview of state-of-theart haptic rendering algorithms and their applications for a number of applications, including medical training, model design, and maintainability analysis for virtual prototyping, scientific visualization, and creative processes.
Journal ArticleDOI
A Review of the Capabilities of Current Low-Cost Virtual Reality Technology and Its Potential to Enhance the Design Process
Journal ArticleDOI
Stability Boundary for Haptic Rendering : Influence of Damping and Delay
TL;DR: A new linear condition, which summarizes the relation between virtual stiffness, viscous damping, and delay, is proposed under certain assumptions, which include a linear system, short delays, fast sampling frequency, and relatively low physical and virtual damping.
Journal ArticleDOI
Desktop haptic virtual assembly using physically based modelling
Brad M. Howard,Judy M. Vance +1 more
TL;DR: This research investigates the feasibility of using a desktop haptic virtual environment as a design tool for evaluating assembly operations and combines several software packages including VR Juggler, open dynamics engine (ODE)/open physics abstraction layer (OPAL), OpenHaptics, and OpenGL/GLM/GLUT libraries to explore the benefits and limitations of combining haptics with physically based modelling.
Journal ArticleDOI
Full length Article: Assembly simulations in virtual environments with optimized haptic path and sequence
Christiand,Jungwon Yoon +1 more
TL;DR: In this paper, an intelligent virtual assembly system is described in which an optimal assembly algorithm is used to allow haptic interactions during virtual assembly operations. But the authors focus on the task of gripper selection, inter-part movement, and part assembly.
References
More filters
Journal ArticleDOI
Haptic rendering: introductory concepts
TL;DR: This work surveys current haptic systems and discusses some basic haptic-rendering algorithms, and describes the process by which desired sensory stimuli are imposed on the user to convey information about a virtual haptic object.
Patent
Compact cable transmission with cable differential
TL;DR: In this article, a reducer is mounted at a point removed from the actuator, and preferably as close as possible to the output joint to provide pretensioning of the cable in the entire cable circuit at one point.
Proceedings ArticleDOI
A framework for fast and accurate collision detection for haptic interaction
TL;DR: A new overlap test is described, which is specialized for intersection of a line segment with an oriented bounding box for haptic simulation and takes 6-36 operations excluding transformation costs.
Proceedings ArticleDOI
Description of a haptic system for virtual maintainability in aeronautics
TL;DR: In this project a software-hardware tool is designed and built to realistically simulate assembly-disassembly operations and helps to perform accessibility, interference and maintainability analysis by using virtual reality techniques without physical mock-ups.
Journal ArticleDOI
Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments
TL;DR: The Collision Method, applied in the aeronautics industry for maintainability simulations using virtual aircraft engine mock‐ups, performs well and has a good interactive frame rate even when it is used for computing force feedback with haptic devices.