Proceedings ArticleDOI
Animating human athletics
Jessica K. Hodgins,Wayne L. Wooten,David C. Brogan,James F. O'Brien +3 more
- pp 71-78
TLDR
Algorithm for the animation of male and female models performing three dynamic athletic behaviors: running, bicycling, and vaulting using control algorithms that cause a physically realistic model to perform the desired maneuver.Abstract:
This paper describes algorithms for the animation of male and female models performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using control algorithms that cause a physically realistic model to perform the desired maneuver. For example, control algorithms allow the simulated humans to maintain balance while moving their arms, to run or bicycle at a variety of speeds, and to perform two vaults. For each simulation, we compare the computed motion to that of humans performing similar maneuvers. We perform the comparison both qualitatively through real and simulated video images and quantitatively through simulated and biomechanical data.read more
Citations
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Motion graphs
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Interactive control of avatars animated with human motion data
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Dynamic Textures
TL;DR: A characterization of dynamic textures that poses the problems of modeling, learning, recognizing and synthesizing dynamic textures on a firm analytical footing and experimental evidence that, within the framework, even low-dimensional models can capture very complex visual phenomena is presented.
Proceedings ArticleDOI
Improv: a system for scripting interactive actors in virtual worlds
Ken Perlin,Athomas Goldberg +1 more
TL;DR: The combined system provides an integrated set of tools for authoring the "minds" and "bodies" of interactive actors, using an english−style scripting language so that creative experts who are not primarily programmers can create powerful interactive applications.
Proceedings ArticleDOI
Interactive motion generation from examples
Okan Arikan,David Forsyth +1 more
TL;DR: This paper presents a framework that generates human motions by cutting and pasting motion capture data and can easily synthesize multiple motions that interact with each other using constraints, allowing a variety of choices for the animator.
References
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