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Proceedings ArticleDOI

Chick clique: persuasive technology to motivate teenage girls to exercise

TLDR
The intent of Chick Clique is to provide information at opportune times in order to modify the behaviors of girls and ultimately lead to improved health habits.
Abstract
We are developing a preventative health cell phone application that helps motivate teenage girls to exercise by exploiting their social desire to stay connected with their peers. We targeted girls because they are more likely to become less active throughout adolescence and are more likely to use dangerous techniques for losing weight. The intent of Chick Clique is to provide information at opportune times in order to modify the behaviors of girls and ultimately lead to improved health habits. Our study investigated how collecting, sharing and comparing personal fitness information impacts activity level and health awareness.

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Citations
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Proceedings ArticleDOI

Encouraging physical activity with a game-based mobile application: FitPet

TL;DR: FitPet is a mobile application that combines ubiquity and simplicity of mobile devices with the engagement of computing games, intended to motivate people to incorporate more walking into their daily life routine.

Design experiences with networked exertion games

TL;DR: This work focuses on networked exertion games and detail some of the work while identifying the remaining issues towards providing a coherent framework, and outlines common lessons learned and use them as the basis for generalizations for the design of networked exertedion games.
Proceedings ArticleDOI

Future mobile health systems: designing personal mobile applications to assist self diagnosis

TL;DR: The system enables users to undertake self diagnosis via their mobile phone, targeted to 40--55 years olds with declining eyesight, and the findings on the challenges of interface design for this particular age group are reported.
Journal ArticleDOI

Social representations and interface layout: A new way of enhancing persuasive technology applied to organ donation.

TL;DR: In this article, a computer screen displaying a message involving either central or peripheral elements of the social representations of organ donation (status), placed either in the middle or on one side of the screen (location), and shown against either a white or a blue background (background).
References
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Journal ArticleDOI

Prevalence of overweight and obesity among us children, adolescents, and adults, 1999-2002

TL;DR: The NHANES results indicate continuing disparities by sex and between racial/ethnic groups in the prevalence of overweight and obesity among adults and overweight among children, using the most recent national data of height and weight measurements.
Book

Persuasive Technology: Using Computers to Change What We Think and Do

B. J. Fogg
TL;DR: Mother Nature knows best--How engineered organizations of the future will resemble natural-born systems.
Book

Persuasive technology : using computers to change what we think and do

B. J. Fogg
TL;DR: Fogg has coined the phrase Captology (an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers as mentioned in this paper, and has revealed how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior.

Reducing Obesity via a School-Based Interdisciplinary Intervention Among Youth

TL;DR: In this article, Planet Health sessions were included within existing curricula using classroom teachers in 4 major subjects and physical education, focusing on decreasing television viewing, decreasing consumption of high-fat foods, increasing fruit and vegetable intake, and increasing moderate and vigorous physical activity.
Journal ArticleDOI

Reducing obesity via a school-based interdisciplinary intervention among youth: Planet Health

TL;DR: Planet Health decreased obesity among female students, indicating a promising school-based approach to reducing obesity among youth.
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