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Proceedings ArticleDOI

Chick clique: persuasive technology to motivate teenage girls to exercise

TLDR
The intent of Chick Clique is to provide information at opportune times in order to modify the behaviors of girls and ultimately lead to improved health habits.
Abstract
We are developing a preventative health cell phone application that helps motivate teenage girls to exercise by exploiting their social desire to stay connected with their peers. We targeted girls because they are more likely to become less active throughout adolescence and are more likely to use dangerous techniques for losing weight. The intent of Chick Clique is to provide information at opportune times in order to modify the behaviors of girls and ultimately lead to improved health habits. Our study investigated how collecting, sharing and comparing personal fitness information impacts activity level and health awareness.

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Citations
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Journal ArticleDOI

Persuasive Systems Design: Key Issues, Process Model, and System Features

TL;DR: The process of designing and evaluating persuasive systems is discussed and what kind of content and software functionality may be found in the final product is described, as well as seven underlying postulates behind persuasive systems and ways to analyze the persuasion context.
Proceedings ArticleDOI

Activity sensing in the wild: a field trial of ubifit garden

TL;DR: This work has developed a system, UbiFit Garden, which uses on-body sensing and activity inference and a personal, mobile display to encourage physical activity to address the growing rate of sedentary lifestyles.
Journal ArticleDOI

Persuasive System Design Does Matter: A Systematic Review of Adherence to Web-Based Interventions

TL;DR: Using intervention characteristics and persuasive technology elements, a substantial amount of variance in adherence can be explained and can be used to make an informed decision about how to design a web-based intervention to which patients are more likely to adhere.
Book ChapterDOI

Moving on from weiser's vision of calm computing: engaging ubicomp experiences

TL;DR: It is described how pervasive technologies can be added to the mix, outlining three areas of practice where there is much potential for professionals and laypeople alike to combine, adapt and use them in creative and constructive ways.
Proceedings ArticleDOI

Persuasive technology in the real world: a study of long-term use of activity sensing devices for fitness

TL;DR: A study with 30 participants who had adopted wearable activity-tracking devices of their own volition and had continued to use them for between 3 and 54 months paints a picture of the evolving benefits and practices surrounding these emerging technologies over long periods of use.
References
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Journal ArticleDOI

The Science of PERSUASION.

Proceedings ArticleDOI

Waterbot: exploring feedback and persuasive techniques at the sink

TL;DR: This paper presents the feedback and persuasion techniques of augmented physical interfaces with value-added design, automation, just-in-time prompts, positive and negative reinforcement, social validation and adaptive interfaces.
Journal ArticleDOI

The Life Course of Severe Obesity: Does Childhood Overweight Matter?

TL;DR: The findings demonstrate the importance of childhood overweight as a risk factor for severe obesity over the life course, and overweight children who did not become severely obese were not at greater risk of mortality.

Cost and Consequences of Sedentary Living: New Battleground for an Old Enemy

TL;DR: The purpose of this review is to update the earlier review by itemizing, as best the authors can, the costs and consequences of sedentary living, and thus provide cost reasons to fight a war against sedentary lifestyles.
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