Journal ArticleDOI
Developing Business Policy Skills: A Report on Alternatives
TLDR
This article found that the game-trained students' emphasis on the considerations was significantly greater than that of a control group, which stressed relatively trivial factors, and not significantly different from that of students trained by the more widely appreciated case analysis method.Abstract:
The reported empirical research results support the subjective opinions of practioneers and educators that both computer simulation gaming and case analysis pedagogies can be used successfully in the development of skills in business policy formulation.Groups of policy trained business administration college seniors participated in an interactive, incident-style exercise which determined the emphasis they placed on key considerations in the process of policy formulation.The results indicate that the game-trained students' emphasis on the considerations was significantly greater than that of a control group, which stressed relatively trivial factors, and not significantly different from that of students trained by the more widely appreciated case analysis method.read more
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Journal ArticleDOI
The Role of Management Games and Simulations in Education and Research
Bernard Keys,Joseph Wolfe +1 more
TL;DR: A broad look at the management gaming movement and summarizes how the field has evolved to its current state can be found in this article, where several models of experiential learning applicable to gaming are explained.
Journal ArticleDOI
The effectiveness of business games in strategic management course work
TL;DR: The variety and user-friendliness of computer-based games available to the strategic management instructor has increased, although the number of commercially available games has fallen due to a number of factors.
Journal ArticleDOI
Improving students' self-efficacy in strategic management: the relative impact of cases and simulations
George H. Tompson,Parshotam Dass +1 more
TL;DR: This article investigates the relative contribution of simulations and case studies for improving students’ self-efficacy in strategic management and concludes that simulations result in significantly higher improvements in self-efficiency than case studies.
Journal ArticleDOI
Role-event gaming simulation in management education: a conceptual framework and review
TL;DR: It is hoped that students gain a greater understanding of the roles and relationships as well as a better awareness of their own activities in role-play, which can possibly involve competition, cooperation, conflict, or even collusion.
A Testbank for Measuring Total Enterprise Simulation Learning
TL;DR: This paper describes a procedure to construct a test bank of 120 items categorized according to pre-determined learning objectives designed to assess whether or not learning takes place from playing a total enterprise simulation.
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