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Journal ArticleDOI

Development of a Dental Training System Based on Point-based Models

TLDR
A dental training system which uses surfel models and carries out realistic cutting simulation using a haptic device and gets better visual quality with less memory cost.
Abstract
Recently, a new point-based geometric modeling approach using surfels (surface elements) has been introduced into the field of computer graphics. This new type of 3D model can be used to render complex geometry with less geometric and topological constraints. This paper presents a dental training system which uses surfel models and carries out realistic cutting simulation using a haptic device. We use surfel models to render dental tools and virtual teeth models to get better visual quality with less memory cost. By using surfel models to render dental tools, we can model cutters of many different shapes. The Boolean operation of the surfel model is implemented with local update; the modeling and visual update frequency of the system is about 30Hz. Collision detection and force computation are implemented on an Octree box to simulate physical interactions between a virtual dental tool and a tooth model. Dental training systems based on surfel models can work on any cutter shape. We add the materia...

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Citations
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Journal ArticleDOI

Intelligent dental training simulator with objective skill assessment and feedback

TL;DR: A VR dental training simulator that provides a virtual reality (VR) environment with haptic feedback for dental students to practice dental surgical skills in the context of a crown preparation procedure and a mechanism for providing objective skill assessment and feedback is introduced.
Journal ArticleDOI

Development of a multi-layered virtual tooth model for the haptic dental training system

TL;DR: The multi-layered virtual tooth model was successfully constructed in this study and allows us to feel tooth cutting which is similar to that with a real tooth.
Journal ArticleDOI

Development of a visio-haptic integrated dental training simulation system.

TL;DR: The performance tests found that dentists have a strong motivation to use the visio-haptic dental training system and that in the aspects of usability, clarity, effectiveness, help/support provided, and satisfaction, the users' responses were above average.
Journal ArticleDOI

A virtual reality simulator for teaching and evaluating dental procedures

TL;DR: A dental training system with a haptic interface that allows dental students or experts to practice dental procedures in a virtual environment and an intelligent training module which allows students to follow the correct steps and apply force proactively by themselves while reproducing the procedure.
Book

Dental Computing and Applications: Advanced Techniques for Clinical Dentistry

TL;DR: Dental biomaterials Dental implantology Dental radiography Electronic health records Implant research Rapid prototyping and dental applications Software support in clinical dentistry software support in oral surgery Tissue engineering of teeth Virtual reality dental simulator.
References
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Proceedings ArticleDOI

Surfels: surface elements as rendering primitives

TL;DR: A novel method called visibility splatting determines visible surfels and holes in the z-buffer, which makes them specifically suited for low-cost, real-time graphics, such as games.
Proceedings ArticleDOI

Surface splatting

TL;DR: A point rendering and texture filtering technique called surface splatting which directly renders opaque and transparent surfaces from point clouds without connectivity based on a novel screen space formulation of the Elliptical Weighted Average (EWA) filter is described.
Proceedings ArticleDOI

Shape modeling with point-sampled geometry

TL;DR: A shape modeling system that enables the designer to perform large constrained deformations as well as boolean operations on arbitrarily shaped objects and shows that strict topology control is possible and sharp features can be generated and preserved on point-sampled objects.
Proceedings ArticleDOI

Pointshop 3D: an interactive system for point-based surface editing

TL;DR: A system for interactive shape and appearance editing of 3D point-sampled geometry by generalizing conventional 2D pixel editors and incorporating a novel concept for interactive point cloud parameterization allowing for distortion minimal and aliasing-free texture mapping.
Proceedings ArticleDOI

High-quality point-based rendering on modern GPUs

TL;DR: A rendering framework for point-based geometry providing high visual quality as well as efficient rendering based on a two-pass splatting technique with Gaussian filtering, resulting in a visual quality comparable to existing software rendering systems.
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