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Book ChapterDOI

Formalizing the gambling market: what are the interaction strategies between the gambling companies and their clients ?

Patrick Hetzel
- pp 49-64
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TLDR
In this article, the authors present an approach to move the gaming universe out of the shadows of a little known area; they aim to do so in particular by seeking to formalise part of the gaming market and by highlighting the nature of the relations that are established between a gaming company and its customers.
Abstract
As we reach the close of the century, gaining has become something of a real society phenomenon. Indeed, a study published in France in 1995 by P.M.U. and Francaise des Jeux shows that 65% of French people gamble in one way or another, i.e. virtually three out of every four French man and woman aged over 18. In 1993, companies operating in the gaming sector of the economy turned over more than 70 billion French francs. So, on the one hand, we have a veritable mass phenomenon with, in France alone, several tens of millions of people who gamble and, on the other, gaming companies that do very well for themselves, in some cases going from strength to strength over the years. While there is no lack of studies by historians, sociologists and economists on the gaming sector, the situation is quite otherwise when it comes to marketing. Indeed, this area, the interface between the theoretical work on customer behaviour on the one hand and the marketing of tertiary activities on the other, has long remained in the shadows. With the exception of a few rare works, which we shall be looking at later on, developments have not been commensurate with the economic impact of gaming in our western societies. The lack of studies in this domain by marketing researchers and customer behaviourists is due undoubtedly to both the lack of social demand in this respect and the difficulty of conducting field research work in a highly taboo area, be it on the part of the gamblers or the gaming companies themselves. The objective we have set ourselves for the present research is to move the gaming universe out of the shadows of a little known area; we aim to do so in particular by seeking to formalise part of the gaming market and by highlighting the nature of the relations that are established between a gaming company and its customers.

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Journal ArticleDOI

May the farce be with you: On Las Vegas and consumer infantalization

TL;DR: In this article, the farce of Las Vegas and consumer infantalization is discussed, with a focus on the Las Vegas strip and its role in the consumer infantality process.
Journal ArticleDOI

Gambling and Speculation: A Theory, a History, and a Future of Some Human Decisions.

Abstract: Preface and acknowledgments 1. The uneasy history of lotteries with Gabrielle A. Brenner 2. Why do people gamble? with Gabrielle A. Brenner 3. Why is gambling condemned? words, facts, and the discrepancy between them with Gabrielle A. Brenner 4. Gambling, speculation, insurance - why they were confused and condemned 5. Governments, taxation, and the impact of prohibitations 6. Happiness, luck, and the social good Appendixes Notes Bibliographies Index of names Subject index.
References
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Les jeux et les hommes

Book

Gambling and Speculation: A Theory, a History, and a Future of some Human Decisions

TL;DR: The uneasy history of lotteries with Gabrielle A. Brenner as discussed by the authors is a good starting point for this paper. But it is not a complete account of the history of the lottery.
Journal ArticleDOI

The Psychology of Gambling

TL;DR: A survey of philosophical, phenomenological, and theoretical interpretations of gamblers' experiences can be found in this paper, with the most fruitful and veridical findings coming from studies that recognized gambling as adult play.
Journal Article

An Exploratory Study of Lottery Playing, Gambling Addiction and Links to Compulsive Consumption

TL;DR: The authors found that very heavy lottery players share characteristics of addicted gamblers, namely they are older, higher in income, fantasize more, and engage in other forms of gambling, and a subset of them also exhibits compulsive consumption in the forms of browsing and heavy buying, sensationseeking, and risk-taking.