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Book ChapterDOI

Game AI as Storytelling

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TLDR
It is argued that the traditional goal of AI in games-to win the game-is but one of several interesting goals to pursue, and the alternative goal of making the human player’s play experience “better,” i.e., AI systems in games should reason about how to deliver the best possible experience within the context of the game.
Abstract
Much research on artificial intelligence in games has been devoted to creating opponents that play competently against human players. We argue that the traditional goal of AI in games-to win the game-is but one of several interesting goals to pursue. We promote the alternative goal of making the human player’s play experience “better,” i.e., AI systems in games should reason about how to deliver the best possible experience within the context of the game. The key insight we offer is that approaching AI reasoning for games as “storytelling reasoning” makes this goal much more attainable. We present a framework for creating interactive narratives for entertainment purposes based on a type of agent called an experience manager. An experience manager is an intelligent computer agent that manipulates a virtual world to dynamically adapt the narrative content the player experiences, based on his or her actions and inferences about his or her preferred style of play. Following a theoretical perspective on game AI as a form of storytelling, we discuss the implications of such a perspective in the context of several AI technological approaches.

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Citations
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Journal ArticleDOI

Procedural content generation for games: A survey

TL;DR: This is the first comprehensive survey of the field of PCG-G, and introduces a comprehensive, six-layered taxonomy of game content: bits, space, systems, scenarios, design, and derived.
Proceedings ArticleDOI

Personalised gaming: a motivation and overview of literature

TL;DR: The motivation for personalised gaming is supported by an extensive overview of scientific literature, which concerns the psychological foundation, the effect on player satisfaction, the contribution to game development, and the requirement for achieving ambitions.
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Know Thyself: A Theory of the Self for Personal Informatics

TL;DR: In this paper, a theory of the self is proposed to ground the current discourse in Personal Informatics and a set of design guidelines as its implications are proposed, which may drive the design of future self-tracking technologies.
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Social Game Elements in World of Warcraft: Interpersonal Relations, Groups, and Organizations for Gamification Design

TL;DR: This article proposes to look at World of Warcraft to find insights for designing novel online communities based on gamified features and proposes a series of design suggestions that could be employed to “enhance” the user experience within online communities in domain as diverse as learning, fitness, and crowdsourcing.

Procedural Game Adaptation: Framing Experience Management as Changing an MDP.

David Thue, +1 more
TL;DR: The PGA framework is presented, a designer-controlled way to adapt the dynamics of a given video game during end-user play, and a deterministic, on- line adaptation agent that automatically performs two tasks: gathers information about a game's current player, and estimates which of several different changes to the game's dynamics will maximize some player- specific value.
References
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Book

Acts of meaning

TL;DR: Jerome Bruner argues that the cognitive revolution has led psychology away from the deeper objective of understanding mind as a creator of meanings, and only by breaking out of the limitations imposed by a computational model of mind can be grasped.
Book

The Intentional Stance

TL;DR: The Intentional Stance as discussed by the authors is the first full-scale presentation of a theory of intentionality that has been developed for almost twenty years, and it can be seen as a pre-emptive strategy of interpretation that presupposes the rationality of the people or other entities we are hoping to understand and predict.
Journal ArticleDOI

The Narrative Construction of Reality

TL;DR: For instance, the study of mind has focused principally on how man achieves a "true" knowledge of the world as discussed by the authors, that is, how we get a reliable fix on the world, a world that is assumed to be immutable and, as it were, there to be observed.
Journal ArticleDOI

Constructing inferences during narrative text comprehension.

TL;DR: The authors describe a constructionist theory that accounts for the knowledge-based inferences that are constructed when readers comprehend narrative text, and present empirical evidence that addresses this theory and contrasts it with alternative theoretical frameworks.
Journal ArticleDOI

Narratology: Introduction to the Theory of Narrative

TL;DR: Bal's Narratology as discussed by the authors is a systematic account of narrative techniques, methods, their transmission, and reception, in which Bal distills years of study of the ways in which we understand both literary and non-literary works.
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