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Game of Pure Chance with Restricted Boundary

TLDR
The probability generating functions of the number of turns required to end the games of various probabilistic games with piles for one player or two players are investigated and interesting recurrence relations for the sequences of such functions in n are derived.
Abstract
We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If a player has a negative number of chips after making his play, then the number of chips he collects will stay at $0$ and the game will continue. All the games we considered satisfy these rules. The game ends when one collects $n$ chips for the first time. Each player is allowed to start with $s$ chips where $s\geq 0$. We consider various cases of $(a,b)$ including the pairs $(1,-1)$ and $(2,-1)$ in particular. We investigate the probability generating functions of the number of turns required to end the games. We derive interesting recurrence relations for the sequences of such functions in $n$ and write these generating functions as rational functions. As an application, we derive other statistics for the games which include the average number of turns required to end the game and other higher moments.

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Probabilistic chip-collecting games with modulo winning conditions

TL;DR: In this article , the authors settle two conjectures from the literature related to this game and declare the winner when they have accumulated a number of chips that is a multiple of the number of players in the game.
References
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The C-finite ansatz

TL;DR: A C-finite sequence is a sequence satisfying a linear recurrence equation with constant coefficients as mentioned in this paper, and it is not quite so trivial to factorize them or decide whether they are prime.

A Probabilistic Take-Away Game.

Tony W. H. Wong, +1 more
TL;DR: This paper finds the winning probability for Bob and analyzes a new integer sequence in a very simple game, and shows that this game is highly disadvantageous to the second player, which is counter-intuitive.