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Journal ArticleDOI

Improving multi-tasking ability through action videogames

TLDR
It is demonstrated action videogames can increase people's ability to take on additional tasks by increasing attentional capacity, without interfering with the primary tasks.
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This article is published in Applied Ergonomics.The article was published on 2013-03-01. It has received 92 citations till now.

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Citations
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Journal ArticleDOI

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

TL;DR: Future research on digital games would benefit from a systematic programme of experimental work, examining in detail which game features are most effective in promoting engagement and supporting learning.
Journal ArticleDOI

Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills

TL;DR: Moderator analyses indicated that action video game play robustly enhances the domains of top-down attention and spatial cognition, with encouraging signs for perception.
Journal ArticleDOI

Cognitive structure, flexibility, and plasticity in human multitasking—An integrative review of dual-task and task-switching research.

TL;DR: It is argued that research on dual-task interference and sequential task switching has proceeded largely separately using different experimental paradigms and methodology, and is aimed at organizing this complex set of research in terms of three complementary research perspectives on human multitasking.
Journal ArticleDOI

Action video game play facilitates the development of better perceptual templates

TL;DR: The PTM approach is used to elucidate the mechanism that underlies the wide range of improvements noted after action video game play and establishes for the first time to the authors' knowledge the development of enhanced perceptual templates following action game play.
Journal ArticleDOI

Playing a first-person shooter video game induces neuroplastic change

TL;DR: Individual variations in learning were observed, and these differences show that not all video game players benefit equally, either behaviorally or in terms of neural change.
References
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Journal ArticleDOI

Action video game modifies visual selective attention

TL;DR: It is shown that action-video-game playing is capable of altering a range of visual skills, and non-players trained on an action video game show marked improvement from their pre-training abilities.
Book

First Principles of Instruction

TL;DR: For the past several years the author has been reviewing instructional design theories in an attempt to identify prescriptive principles that are common to the various theries as mentioned in this paper, and a preliminary report of the principles that have been identified by this search is presented in this paper.
Journal ArticleDOI

Visualization for the analysis of fluid motion

K. Fujii
TL;DR: In the present issue, Vol.
Journal ArticleDOI

Playing an Action Video Game Reduces Gender Differences in Spatial Cognition

TL;DR: It is found that playing an action video game can virtually eliminate this gender difference in spatial attention and simultaneously decrease the gender disparity in mental rotation ability, a higher-level process in spatial cognition.
Journal ArticleDOI

The effects of video game playing on attention, memory, and executive control.

TL;DR: The results suggest that at least some differences between video game experts and non-gamers in basic cognitive performance result either from far more extensive video game experience or from pre-existing group differences in abilities that result in a self-selection effect.
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Trending Questions (1)
How to improve multitasking skills?

The provided paper suggests that playing action video games for a minimum of 5 hours a week for 10 weeks can improve multitasking skills by increasing attentional capacity.