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Patent

Method and system for processing a non-linear two dimensional spatial transformation

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TLDR
In this paper, an image transformation method for translating a non-linear 2D geometrical transformation into two separable 1D geometric transformations is presented. But the method is not suitable for image classification, as it does not meet a predetermined level of performance.
Abstract
An image transformation method for translating a non-linear 2D geometrical transformation into two separable 1D geometrical transformations first determines the inverse of the 2D geometrical transformation to form an inverse 2D geometrical transformation. Then the method converts the inverse 2D geometrical transformation into an analytical inverted 2D geometrical transformation and separates the analytical inverse 2D geometrical transformation into first and second 1D geometrical transformations. The method then represents said inverse 2D geometrical transformation and first and second 1D geometrical transformations as tensor spline surfaces and then compares an evaluation of said first and second 1D geometrical transformations at each pixel with an evaluation of the analytical inverse 2D geometrical transformation at each pixel. If the error evaluation does not meet a predetermined level of performance then the separation and transformation steps are repeated. One-dimensional spatial transform processing it results in reduced calculation, efficient memory access, and ability to process data in a real-time environment. In-addition, since the method provides a compact representation of the spatial transforms, it can be scaled for a particular level of precision.

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References
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Book

Geometric Modeling

TL;DR: This text accurately treats the parametric geometry of curves, surfaces and solids, the construction of geometric models and the analytical techniques that can be used and applications.

Digital Image Warping

TL;DR: In this paper, the authors focus on image reconstruction, real-time texture mapping, separable algorithms, two-pass transforms, mesh warping, and special effects, and discuss equations for spatial information, interpolation kernels, filtering problems, and fast-warping techniques based on scanline algorithms.

Fundamentals of Texture Mapping and Image Warping

TL;DR: This work develops a new theory describing the ideal, space variant intialiazing filter for signals warped and resampled according to an arbitrary mapping of texture mapping and filtering techniques.
Proceedings ArticleDOI

3-D transformations of images in scanline order

Ed Catmull, +1 more
TL;DR: In this article, the texture surface is transformed as a 2D image until it conforms to a projection of a polygon placed arbitrarily in 3D space, which is called a canonical polygon.
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Method and apparatus for non-affine image warping

TL;DR: In this article, a bicubic mesh is created, by splines or other suitable means, and is used to create displacement tables for X and Y displacement, which represent the movement of each pixel from an original position in the source image to a new location in the destination image.