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Motivational Differences Among Viewers of Traditional Sports, Esports, and NBA 2K League

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TLDR
In this article, the authors explored the motivations for esports participation and consumption and found that there has been limited research done with regard to the consumption of games in terms of their motivations.
Abstract
Although there have been significant strides in terms of understanding motivations for esports participation and consumption, there has been limited research done with regard to the consumption of ...

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Strategic management in eSports – a systematic review of the literature

TL;DR: In this article , the authors aim to reflect on the phenomenon and the extant literature of eSports from multiple fields to aid an understanding of the strategic management in eSports and to stimulate future research by providing a research agenda.
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A systematic review on spectator behavior in esports: why do people watch?

TL;DR: In this article , a systematic review and synthesis of online and on-site esports spectatorship research is presented, which provides a reference for the psychology of consumer behavior in esports live streaming and esports event attendance.
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The Next Best Thing: How Media Dependency and Uses and Gratifications Inform Esport Fandom During the COVID-19 Pandemic

TL;DR: In this article , the authors surveyed traditional sport fans who have either increased or initiated esports media consumption during the CoVID-19 pandemic, doing so through the lens of media dependency theory.
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Esports Fan Engagement: A Comparison of PC and Console Esports Team Fans

TL;DR: In this paper , the authors identify differences in how fans of PC and console based esports teams engage with their favorite esports team and highlight that fans of console-based esports teams value both emotional engagement and management cooperation.
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Traditional Chinese Sports under China's Health Strategy

TL;DR: Wang et al. as mentioned in this paper studied Chinese traditional sports under China's Health Strategy and explored its cultural soft power, which can effectively evaluate the development of traditional Chinese sports, which also can provide suggestions for the development and inheritance of Traditional Chinese sports.
References
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Introduction to Mediation, Moderation, and Conditional Process Analysis: A Regression-Based Approach

TL;DR: In this paper, the authors present a discussion of whether, if, how, and when a moderate mediator can be used to moderate another variable's effect in a conditional process analysis.
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Amazon's Mechanical Turk A New Source of Inexpensive, Yet High-Quality, Data?

TL;DR: Findings indicate that MTurk can be used to obtain high-quality data inexpensively and rapidly and the data obtained are at least as reliable as those obtained via traditional methods.
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Self-Determination Theory: A Macrotheory of Human Motivation, Development and Health.

TL;DR: Self-Determination Theory (SDT) as mentioned in this paper is an empirically based theory of human motivation, development, and wellness, focusing on types, rather than just amount, of motivation, paying particular attention to autonomous motivation, controlled motivation, and amotivation as predictors of performance, relational, and well-being outcomes.
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The motivational pull of video games: A self-determination theory approach

TL;DR: In this article, the authors apply self-determination theory (SDT) in investigating motivation for computer game play, and the effects of game play on well-being, and find that perceived in-game autonomy and competence are associated with game enjoyment, preferences, and changes in wellbeing pre-to-post-play.
Journal ArticleDOI

The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments

TL;DR: An exploratory factor analysis revealed a five factor model of user motivations—Achievement, Relationship, Immersion, Escapism, and Manipulation—illustrating the multifaceted appeal of these online environments.
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