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Journal ArticleDOI

On the Minimum Perceptual Temporal Video Sampling Rate and Its Application to Adaptive Frame Skipping

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TLDR
This work determines the minimum temporal sampling rate at which a video should be presented to make temporal sampling imperceptible to viewers, and proposes a model to compute the required minimum sampling rate based on these two parameters.
Abstract
Media technology, in particular video recording and playback, keeps improving to provide users with high-quality real and virtual visual content. In recent years, increasing the temporal sampling rate of videos and the refresh rate of displays has become one focus of technical innovation. This raises the question, how high the sampling and refresh rates should be? To answer this question, we determine the minimum temporal sampling rate at which a video should be presented to make temporal sampling imperceptible to viewers. Through a psychophysical study, we find that this minimum sampling rate depends on both the speed of the objects in the image plane and the exposure time of the recording camera. We propose a model to compute the required minimum sampling rate based on these two parameters. In addition, state-of-the-art video codecs employ motion vectors from which the local object movement speed can be inferred. Therefore, we present a procedure to compute the minimum sampling rate given an encoded video and camera exposure time. Since the object motion speed in a video may vary, the corresponding minimum frame rate is also varying. This is why the results of this paper are particularly applicable when used together with adaptive frame rate computer generated graphics or novel video communication solutions that drop insignificant frames. In our experiments, we show that videos played back at the minimum adaptive frame rate achieve an average bit rate reduction of 26% compared to constant frame rate playback, while perceptually no difference can be observed.

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TL;DR: This paper analyzes the latencies in a point-to-point video transmission system and proposes novel frame skipping and preemption approaches to reduce the G2G and G2A delays and implements the proposed approaches in a prototype that shows significantly reduced G 2G andG2A latencies as well as reduced transmission bitrate requirements.
Proceedings ArticleDOI

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TL;DR: It is shown that today's video communication solutions, including cameras, codecs and displays are not yet ready for the Tactile Internet, and an easy-to-use G2G delay measurement application is presented, for the development of future low delay video transmission systems.
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