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Journal ArticleDOI

Putting Education in “Educational” Apps Lessons From the Science of Learning

TLDR
A way to define the potential educational impact of current and future apps is offered and how the design and use of educational apps aligns with known processes of children’s learning and development is shown to offer a framework that can be used by parents and designers alike.
Abstract
Children are in the midst of a vast, unplanned experiment, surrounded by digital technologies that were not available but 5 years ago. At the apex of this boom is the introduction of applications ("apps") for tablets and smartphones. However, there is simply not the time, money, or resources available to evaluate each app as it enters the market. Thus, "educational" apps-the number of which, as of January 2015, stood at 80,000 in Apple's App Store (Apple, 2015)-are largely unregulated and untested. This article offers a way to define the potential educational impact of current and future apps. We build upon decades of work on the Science of Learning, which has examined how children learn best. From this work, we abstract a set of principles for two ultimate goals. First, we aim to guide researchers, educators, and designers in evidence-based app development. Second, by creating an evidence-based guide, we hope to set a new standard for evaluating and selecting the most effective existing children's apps. In short, we will show how the design and use of educational apps aligns with known processes of children's learning and development and offer a framework that can be used by parents and designers alike. Apps designed to promote active, engaged, meaningful, and socially interactive learning-four "pillars" of learning-within the context of a supported learning goal are considered educational.

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Citations
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Journal ArticleDOI

On Educational psychology: A cognitive view.

Elanna S. Yalow
- 01 Jan 1979 - 

The Cambridge Handbook Of The Learning Sciences

Peter Maurer
TL;DR: The cambridge handbook of the learning sciences is universally compatible with any devices to read and an online access to it is set as public so you can download it instantly.
Journal ArticleDOI

Media and Young Minds

TL;DR: In this article, the authors reviewed the existing literature on television, videos, and mobile/interactive technologies; their potential for educational benefit; and related health concerns for young children (0 to 5 years of age).
Journal ArticleDOI

Exposure and Use of Mobile Media Devices by Young Children

TL;DR: Young children in an urban, low-income, minority community had almost universal exposure to mobile devices, and most had their own device by age 4, suggesting early adoption, frequent and independent use, and media multitasking.
Journal ArticleDOI

Children and Adolescents and Digital Media

TL;DR: This technical report reviews the literature regarding opportunities and risks of digital and social media for children from birth to adulthood, and recommends an appropriate balance between screen time/online time and other activities.
References
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The magical number seven, plus or minus two: some limits on our capacity for processing information

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The magical number seven plus or minus two: some limits on our capacity for processing information

TL;DR: The theory provides us with a yardstick for calibrating the authors' stimulus materials and for measuring the performance of their subjects, and the concepts and measures provided by the theory provide a quantitative way of getting at some of these questions.
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