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Proceedings ArticleDOI

Recent Research on AI in Games

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TLDR
A systematic review of typical research from 2018 on three application fields of game AI: believable agents in non-player characters research, game level generation in procedural content generation, and player profiling in player modeling is made.
Abstract
Games tend to have the properties of vast state space and high complexity, making them excellent benchmarks for evaluating various techniques, including AI ones. Techniques utilized in games capable of making them more attractive, immersive, smarter etc. can all be considered to be certain forms of game AI. Considering there are few reviews on the more recent work in the game AI field from the perspective of essential applications, in this paper, we make a systematic review of typical research from 2018 on three application fields of game AI: believable agents in non-player characters research, game level generation in procedural content generation, and player profiling in player modeling. We also provide a timeline of game AI history to give the readers a clearer picture of the game AI field. Moreover, general game AI and hybrid intelligence for games are discussed.

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Proceedings ArticleDOI

A Cognitive Framework for Delegation Between Error-Prone AI and Human Agents

TL;DR: The use of cognitively inspired models of behavior, and associated performance with respect to a certain goal, is used to delegate control between humans and AI agents through the use of an intermediary entity, which allows overcoming potential shortcomings of either humans or agents in the pursuit of a goal.
Journal ArticleDOI

Modeling Human Behavior Part I - Learning and Belief Approaches

TL;DR: The main objective of this paper is to provide a succinct yet systematic review of the most important approaches in two areas dealing with quantitative models of human behaviors, and to directly model mechanisms of human reasoning, such as beliefs and bias, without going necessarily learning via trial-and-error.

A Partially Automated Process For the Generation of Believable Human Behaviors

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Materializing the abstract: Understanding AI by game jamming

Jeanette Falk, +1 more
TL;DR: It is argued that game jam formats are uniquely suited to engage participants in learning about artificial intelligence (AI) as a design material because of four factors which are characteristic of game jams: 1) Game jams provide an opportunity for hands-on, interactive prototyping, 2)Game jams encourage playful participation, 3) game jams encourage creative combinations of AI and game development, and 4) game jam offer understandable goals and evaluation metrics for AI.
Journal ArticleDOI

Modeling, Replicating, and Predicting Human Behavior: A Survey

TL;DR: In this article , the authors provide a systematic review of important approaches in two areas dealing with quantitative models of human behaviors: reinforcement learning and directly modeling mechanisms of human reasoning, such as beliefs and bias, without necessarily learning via trial and error.
References
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Understanding Natural Language

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Artificial Intelligence and Games

TL;DR: This is the first textbook dedicated to explaining how artificial intelligence techniques can be used in and for games, and how to use AI to play games, to generate content for games and to model players.
Journal ArticleDOI

A Panorama of Artificial and Computational Intelligence in Games

TL;DR: This paper attempts to give a high-level overview of the field of artificial and computational intelligence in games, with particular reference to how the different core research areas within this field inform and interact with each other, both actually and potentially.
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Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network.

TL;DR: This paper trains a GAN to generate levels for Super Mario Bros using a level from the Video Game Level Corpus, and uses the champion A* agent from the 2009 Mario AI competition to assess whether a level is playable, and how many jumping actions are required to beat it.
Related Papers (5)
Trending Questions (3)
What is the current state of Artificial Intelligence in video games?

Recent research in AI for games focuses on believable agents, game level generation, and player profiling. It highlights advancements in enhancing game experiences through AI techniques.

What is latest in the field of AI?

The paper provides a systematic review of recent research in the field of game AI, focusing on three application fields: believable agents in non-player characters research, game level generation in procedural content generation, and player profiling in player modeling. It does not specifically mention the latest developments in the broader field of AI.

What is the lastest research in AI?

The paper provides a systematic review of recent research in game AI, focusing on three application fields: believable agents in non-player characters, game level generation, and player profiling. It does not specifically mention the latest research in AI outside of the game AI field.