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Journal ArticleDOI

Reconstructing convex polygons and convex polyhedra from edge and face counts in orthogonal projections

TLDR
3D reconstructing convex polygons and convex polyhedra given the number of visible edges and visible faces in some orthogonal projections is studied and it is shown that the problem becomes NP-hard when the directions are covered by three or more planes.
Abstract
We study the problem of reconstructing convex polygons and convex polyhedra given the number of visible edges and visible faces in some orthogonal projections. In 2D, we find necessary and sufficient conditions for the existence of a feasible polygon of size N and give an algorithm to construct one, if it exists. When N is not known, we give an algorithm to find the maximum and minimum sizes of a feasible polygon. In 3D, when the directions are covered by a single plane we show that a feasible polyhedron can be constructed from a feasible polygon. We also give an algorithm to construct a feasible polyhedron when the directions are covered by two planes. Finally, we show that the problem becomes NP-hard when the directions are covered by three or more planes.

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Citations
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Journal ArticleDOI

Efficient view point selection for silhouettes of convex polyhedra

TL;DR: This paper gives algorithms to find all projections of a convex polyhedron such that a given set of edges, faces and/or vertices appear on the silhouette, and presents an algorithm to solve this problem in O(k^2) time for k edges.
Journal Article

Efficient view point selection for silhouettes of convex polyhedra

TL;DR: In this paper, the authors presented an algorithm to find all projections of a convex polyhedron such that a given set of edges, faces and/or vertices appear on the silhouette.
References
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Proceedings ArticleDOI

Image-based visual hulls

TL;DR: This paper describes an efficient image-based approach to computing and shading visual hulls from silhouette image data that takes advantage of epipolar geometry and incremental computation to achieve a constant rendering cost per rendered pixel.
Journal ArticleDOI

The Four-Colour Theorem

TL;DR: Another proof is given, still using a computer, but simpler than Appel and Haken's in several respects, that every loopless planar graph admits a vertex-colouring with at most four different colours.
Journal ArticleDOI

Optimization-based reconstruction of a 3D object from a single freehand line drawing

TL;DR: This paper describes an optimization-based algorithm for reconstructing a 3D model from a single, inaccurate, 2D edge-vertex graph, which serves as input for the reconstruction process, and examples from a working implementation are given.
BookDOI

Advances in discrete tomography and its applications

TL;DR: A. Kuba and G.T. Herman Discrete point X-ray (DPT) reconstruction as discussed by the authors is a well-known technique in the field of discrete tomography.
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