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Proceedings ArticleDOI

Spatial input/display correspondence in a stereoscopic computer graphic work station

Chris Schmandt
- Vol. 17, Iss: 3, pp 253-261
TLDR
An interactive stereoscopic computer graphic workspace is described, where a conventional frame store is used for three-dimensional display, with left/right eye views interlaced in video and viewed through PLZT shutter glasses.
Abstract
An interactive stereoscopic computer graphic workspace is described. A conventional frame store is used for three-dimensional display, with left/right eye views interlaced in video and viewed through PLZT shutter glasses. The video monitor is seen reflected from a half silvered mirror which projects the graphics into a workspace, into which one can reach and manipulate the image directly with a “magic wand”. The wand uses a magnetic six degree-of-freedom digitizer. In an alternative configuration, a graphics tablet was placed within the workspace for input intensive tasks.

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Citations
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Journal ArticleDOI

Interacting with paper on the DigitalDesk

TL;DR: The DigitalDesk is built around an ordinary physical desk and can be used as such, but it has extra capabilities, including a video camera mounted above the desk that can detect where the user is pointing, and it can read documents that are placed on the desk.
Proceedings ArticleDOI

Virtual reality on a WIM: interactive worlds in miniature

TL;DR: This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment and calls this interface technique the Worlds in Miniature (WIM) metaphor, which can use the WIM as a tool for manipulating objects in thevirtual environment.
Book

Understanding Virtual Reality: Interface, Application, and Design

TL;DR: Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.
BookDOI

Simulating humans: computer graphics animation and control

TL;DR: This chapter discusses human figure models, an interactive system for postural control, and natural language expressions of kinematics and space, as well as a framework for instruction understanding.
References
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Journal ArticleDOI

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Journal ArticleDOI

Designing surfaces in 3-D

TL;DR: An experimental system for computer-aided design of free-form surfaces in three dimensions that allows 3-D movements of the points controlling the shapes of the surfaces and the mathematical formulations used assume no knowledge of them by the user of the system.
Proceedings ArticleDOI

The Lincoln WAND

TL;DR: The extremely large working space in which the WAND can operate allows it to be used for an entirely new set of pointing functions not directly connected with a display as well as the normal display control functions.
Proceedings ArticleDOI

Viewpoint dependent imaging : an interactive stereoscopic display

TL;DR: This imaging system is an attempt to more closely represent an observers interactive perceptual experience of the visual world by presenting sensory information cues not offered by traditional media technologies: binocular parallax, motion parallAX, and motion perspective.
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