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The Asocial Responselessness of Unfocused Interaction in Computer Mediated Communication

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TLDR
Results indicate that the interaction that took place in the gallery was characterized by frequent conversational break-downs and irritation among users, due to the lack of built-in social norms guiding users in their activities in the system.
Abstract
This thesis contributes to the domain of awareness information Awareness information can be viewed as a fundamental building-block of social media, visualizing people and their activities in an online setting With life becoming more and more influenced by social media such as Facebook, Flickr, Twitter, Linkedin and Digg, it becomes important for designers of social media to have an understanding of how users respond to awareness information An online gallery of pictures was developed and equipped with a chat and a basic awareness information system Usage data was collected by the system and analyzed combining qualitative as well as quantitative approaches aiming to explore the influence awareness information have on the usage of the system The analysis reveals that awareness information is a powerful tool triggering social behaviour It is, at the same time, challenging to implement in a way that it provides a sound environment for social interaction This was manifested by co-present users both stayed longer in the system and also was inclined to take a different path through the gallery than the solitary user However, the interaction that took place in the gallery was characterized by frequent conversational break-downs and irritation among users Results indicate that this is, in part, due to the lack of built-in social norms guiding users in their activities in the system Subsequently, it is important to facilitate the creation, recreation and reinforcement of social norms when designing social systems

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Designing for technology-mediated collaboration

TL;DR: This paper presents a meta-modelling framework for designing for technology-Mediated Collaboration that automates the very labor-intensive and therefore time-heavy and expensive process of designing and implementing collaborative products.
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Supporting participation in online learning communities with awareness information

TL;DR: The article discusses the importance of why social systems should support the creation, recreation and reinforcement of social norms to better facilitate participation and four design implications of educational technologies supporting participation.
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