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Showing papers in "Computers in Human Behavior in 2016"


Journal ArticleDOI
TL;DR: The results show that engagement in the game has a clear positive effect on learning, however, it is suggested that the challenge of the game should be able to keep up with the learners growing abilities and learning in order to endorse continued learning in game-based learning environments.

1,022 citations


Journal ArticleDOI
TL;DR: The results showed that smartphone addiction risk was positively related to perceived stress, but the latter was negatively related to satisfaction with life, and there is a zero order correlation between smartphone addiction and Satisfaction with life.

777 citations


Journal ArticleDOI
TL;DR: Compatibility, perceived technology security, performance expectations, innovativeness, and social influence are found to have significant direct and indirect effects over the adoption of mobile payment and the intention to recommend this technology.

720 citations


Journal ArticleDOI
TL;DR: New motives for social media use not identified in previous literature are uncovered, including a positive relationship between using Instagram to be cool and for surveillance, and in reference to narcissism.

654 citations


Journal ArticleDOI
TL;DR: A conceptual model was developed based on the integration of Information Adoption Model and related components of Theory of Reasoned Action that confirmed that quality, credibility, usefulness and adoption of information, needs of information and attitude towards information are the key factors of eWOM in social media that influence consumers' purchase intentions.

640 citations


Journal ArticleDOI
TL;DR: A quantitative meta-analysis of 107 recent e-learning acceptance studies was performed and the results show that Self-Efficacy, Subjective Norm, Enjoyment, Computer Anxiety and Experience are the most commonly used external factors of TAM.

592 citations


Journal ArticleDOI
TL;DR: Wang et al. as mentioned in this paper proposed a multi-dimensional model of social presence and found that social presence factors grounded in social technologies contribute significantly to the building of the trustworthy online exchanging relationships.

571 citations


Journal ArticleDOI
TL;DR: Quantitative results suggest that loneliness may decrease, while happiness and satisfaction with life may increase, as a function of image-based social media use, while text-based media use appears ineffectual.

552 citations


Journal ArticleDOI
TL;DR: The importance of social and tactile need fulfillment variables such as FoMO and need for touch as critical mechanisms that can explain problematic smartphone use and its association with depression and anxiety is demonstrated.

513 citations


Journal ArticleDOI
TL;DR: Game-based learning and 21st-century skills have been gaining an enormous amount of attention from researchers and practitioners as discussed by the authors given numerous studies support the positive effects of games on learning, a growing number of researchers are committed to developing educational games to promote students' 21st century skill development in schools.

497 citations


Journal ArticleDOI
TL;DR: The results show that all three dimensions of overload were significant stressors that influence SNS fatigue, and the characteristics of the SNS system significantly influenced the features of system overload, while information equivocality positively influences information overload.

Journal ArticleDOI
TL;DR: Evidence is generated that the short 9-item SMD scale is a psychometrically sound and valid instruments to measure SMD.

Journal ArticleDOI
TL;DR: Structural equation modeling results indicated that an increased need to belong and an increase need for popularity were associated with an increased use of Facebook, and these relationships were mediated by FoMO.

Journal ArticleDOI
TL;DR: In this paper, the authors proposed an innovative research model that combines the strengths of two well-known theories; the extended unified theory of acceptance and use of technology (UTAUT2) with the innovation characteristics of the diffusion of innovations (DOI), with perceived security and intention to recommend the technology constructs.

Journal ArticleDOI
TL;DR: In this paper, the authors examined the contributing roles of Internet addiction, fear of missing out, self-control, and smartphone addiction, and how the frequency of phubbing behavior and of being phubbed may both lead to the perception that being a snubber is normative.

Journal ArticleDOI
TL;DR: Results indicated that M-learning can be one of the promising pedagogical technologies to be employed in the higher educational environments within the Arab Gulf countries.

Journal ArticleDOI
TL;DR: This study examines secondary school girls' self-presentation and peer comparison behaviors on social network sites where the girls posted self-portrait photographs or "selfies" and collected peer feedback in the forms of "likes," "followers," and comments.

Journal ArticleDOI
TL;DR: Results suggest that Pphubbing's impact on relationship satisfaction is mediated by conflict over cell phone use, and it is found that those with anxious attachment styles reported higher levels of cell phone conflict than those with less anxiety attachment styles.

Journal ArticleDOI
TL;DR: A comprehensive model that explains how Gen Y develops loyalty to a hotel booking website is developed and findings highlight that trust is the most important antecedent of e-loyalty in online shopping for Gen Y customers.

Journal ArticleDOI
TL;DR: The results indicate that innovation diffusion theory and TAM with trust provide an appropriate model for explaining consumers' intention to participate; this intention in turn has a positive influence on intention to purchase and positive WOM.

Journal ArticleDOI
TL;DR: Investigation of the influence of Self-Efficacy, Subjective Norm, Enjoyment, Computer Anxiety and Experience on students' Perceived Ease of Use (PEOU) and Perceived Usefulness (PU) of an e-portfolio system and their Behavioural Intention (BI) to use the system for learning showed that the best predictor of student's Perceived Narrowness of Use of the e-portsfolio is Experience, followed by Enjoyment and SubjectiveNorm

Journal ArticleDOI
TL;DR: Users who have lower self-control and those who have greater stress were more likely to be addicted to smartphones, and media content types including SNS, game use, and entertainment-related use were positive predictors.

Journal ArticleDOI
TL;DR: This paper delves deeply into different parts of the integration process of learning styles theories selection in e-learning environment, online learning styles predictors, automatic learning styles classification to numerous learning styles applications, and offers insights into different developments, achievements and open problems in the field.

Journal ArticleDOI
TL;DR: In this article, the authors developed a theoretical model grounded in technology acceptance and social psychology literatures to understand why some people are more likely to adopt smartwatches than others, and revealed perceived usefulness and visibility as important factors that drive adoption intention.

Journal ArticleDOI
TL;DR: In this article, a path model with technology use, student engagement, self-directed learning and academic performance among undergraduate students was inspected, showing that use of technology has a direct positive relationship with students' engagement and selfdirected learning, however, no significant direct effect was found between technology use and academic performances.

Journal ArticleDOI
TL;DR: Empirical results reveal perceived usefulness and visibility as important factors that drive adoption intention, suggesting that smartwatches represent a type of fashnology (i.e., fashion and technology).

Journal ArticleDOI
TL;DR: The experimental results obtained following the 5-week application revealed that the AR technology significantly enhanced the development of the university students' laboratory skills.

Journal ArticleDOI
TL;DR: A conceptual framework from the perspective of network externalities and privacy is developed to provide a theoretical understanding of the motivations that drive continued use of IoT services and results indicateNetwork externalities play a significant role in influencing consumers' perception of usage benefits and thus adoption, whereas privacy concerns have a relatively weak effect on adoption.

Journal ArticleDOI
TL;DR: Results revealed improvements on measures of emotion recognition, social attribution, and executive function of analogical reasoning, and the use of a virtual reality platform offers an effective treatment option for improving social impairments commonly found in ASD.

Journal ArticleDOI
TL;DR: Positive brand-related UGC exerts a significant influence on brand as it provokes consumers' eWOM behavior, brand engagement, and potential brand sales.