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Journal ArticleDOI

The Chimera Reified: Design, Meaning and the Post-consumerism Object

Stuart Walker
- 01 Mar 2010 - 
- Vol. 13, Iss: 1, pp 9-30
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TLDR
The design and production of short-lived electronic consumer goods are not only creating enormous environmental and social damage, their very transience indicates that, as objects, they possess little enduring value as discussed by the authors.
Abstract
The design and production of short-lived electronic consumer goods are not only creating enormous environmental and social damage, their very transience indicates that, as objects, they possess little enduring value. This paper considers the design of these goods within contemporary society and suggests a direction that is more consistent not only with the priorities of sustainability but also with more profound understandings of meaning. A brief overview of electronic products is given in terms of their instrumental, social and positional attributes, along with some of their social and environmental consequences, and a simple conceptual 'post-consumerism' electronic object is presented that encapsulates various aspects of contemporary critique. This is followed by a consideration of the meanings of contemporary electronic goods, and the changes needed in our approaches to design, production and disposal to address concerns linked to deeper notions of human purpose. Based on this examination, which draws upon philosophical and environmental critiques of technology, new priorities for design practice are developed that are in accord with theoretical arguments for comprehensive reform of design and manufacturing. The potential implications for electronic goods are demonstrated through a second conceptual object.

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Journal Article

Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design

Oksana Zelenko
- 01 Aug 2007 - 
TL;DR: Anthony Dunne's Hertzian Tales as discussed by the authors is an exploration of the aesthetic and conceptual aspects of industrial design and its potential to bring about social change for the users of electronic objects.
Dissertation

An investigation into effective methods for teaching social sustainability within product design in British and Irish Universities

TL;DR: In this article, the authors explore methods for encouraging and enabling students to address the social aspects within sustainable product design (SPD) education, and present three Rethinking Design workshops to introduce students to the wider social aspects of SPD, through the use of audio visual group based workshops.

Psychology based design approach (psyda), a pedagogical concept

TL;DR: In this paper, the authors introduce a new design approach "psychology-based design approach" (PSYDA) were research from design and psychology are combined to create a design process in order to evoke specific feelings through product concepts.

A Taxonomy of the Changing World of Design Practice: A vision of the changing role of design in society supported by a taxonomy matrix tool

Robert Young
TL;DR: In this paper, the authors present a taxonomy matrix of the role of design in our lives and society, derived by comparing literature with reflections on design practice projects undertaken between academia, industry and the public sector.
References
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Book

A Secular Age

TL;DR: In this paper, the Bulwarks of Belief and the Malaises of Modernity are discussed, and the Age of Authenticity is discussed. But the focus is on the past rather than the present.
Book

What Things Do: Philosophical Reflections on Technology, Agency, and Design

TL;DR: In this article, the authors present a philosophy of art and technology beyond the things themselves and towards a post-phenomenology of things, with a focus on the relationship between human beings and objects.
Book

Technology and the Character of Contemporary Life: A Philosophical Inquiry

TL;DR: Borgmann argues that technology has served us as well in conquering hunger and disease, but that when we turn to it for richer experiences, it leads instead to a life dominated by effortless and thoughtless consumption.
Book

Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design

Anthony Dunne
TL;DR: In this article, the authors explore design approaches for developing the aesthetic potential of electronic products outside a commercial context, considering such topics as the post-optimal object and the aesthetics of user-unfriendliness.
Book

In the Bubble: Designing in a Complex World

John Thackara
TL;DR: In the Bubble: Designing for a Complex World as mentioned in this paper, Thackara describes services designed to help people carry out daily activities in new ways, ranging from body implants to wide-bodied jets.
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