Journal ArticleDOI
The FIT Game: preliminary evaluation of a gamification approach to increasing fruit and vegetable consumption in school
TLDR
This game-based intervention provides a promising step towards developing a low-cost, effective, and sustainable FV intervention that schools can implement without outside assistance.About:
This article is published in Preventive Medicine.The article was published on 2014-11-01. It has received 127 citations till now.read more
Citations
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Journal ArticleDOI
How gamification motivates
TL;DR: The results show that badges, leaderboards, and performance graphs positively affect competence need satisfaction, as well as perceived task meaningfulness, while avatars, meaningful stories, and teammates affect experiences of social relatedness.
Journal ArticleDOI
Gamification for Health and Wellbeing : A Systematic Review of the Literature
Daniel Johnson,Sebastian Deterding,Kerri-Ann Kuhn,Aleksandra Staneva,Stoyan Stoyanov,Leanne Hides +5 more
TL;DR: The current state of evidence supports that gamification can have a positive impact in health and wellbeing, particularly for health behaviours, however several studies report mixed or neutral effect.
Journal ArticleDOI
The rise of motivational information systems: A review of gamification research
Jonna Koivisto,Juho Hamari +1 more
TL;DR: A comprehensive review of the gamification research is provided and a comprehensive discussion is provided on future agenda for the growing vein of literature on gamification and gameful systems within the information system science field.
Journal ArticleDOI
A definition for gamification: anchoring gamification in the service marketing literature
Kai Huotari,Juho Hamari +1 more
TL;DR: An attempt to tie in gamification with service marketing theory, which conceptualizes the consumer as a co-producer of the service as well as proposing a definition for gamification, one that emphasizes its experiential nature.
Journal ArticleDOI
Why do people use gamification services
Juho Hamari,Jonna Koivisto +1 more
TL;DR: The results suggest that the relationship between utilitarian benefits and use is mediated by the attitude toward the use of gamification, while hedonic aspects have a direct positive relationship with use.
References
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Book
Rules of Play: Game Design Fundamentals
Katie Salen,Eric Zimmerman +1 more
TL;DR: This text offers an introduction to game design and a unified model for looking at all kinds of games, from board games and sports to computer and video games.
Journal ArticleDOI
Environmental contributions to the obesity epidemic.
TL;DR: Control of portion size, consumption of a diet low in fat and energy density, and regular physical activity are behaviors that protect against obesity, but it is becoming difficult to adopt and maintain these behaviors in the current environment.
Journal ArticleDOI
Critical review: vegetables and fruit in the prevention of chronic diseases
Heiner Boeing,Angela Bechthold,Achim Bub,Sabine Ellinger,Dirk Haller,Anja Kroke,Eva Leschik-Bonnet,Manfred J. Müller,H Oberritter,Matthias B. Schulze,Peter Stehle,Bernhard Watzl +11 more
TL;DR: This critical review on the associations between the intake of vegetables and fruit and the risk of several chronic diseases shows that a high daily intake of these foods promotes health.
Book
Fundamentals of Game Design
TL;DR: This in-depth resource offers a first-hand look into the process of designing a game, from initial concept to final tuning, and comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Book
Single case experimental designs
TL;DR: A large variety of experimental strategies have been carried out by behavioral researchers as discussed by the authors, including group-comparison designs (cf. Kazdin, 1980) and single-case experimental designs (Barlow & Hersen, 1984; Hersen & Barlow, 1976).