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The Gaming Situation.

Markku Eskelinen
- 01 Jan 2001 - 
- Vol. 1
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This article is published in Game Studies.The article was published on 2001-01-01 and is currently open access. It has received 320 citations till now.

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Unit Operations: An Approach to Videogame Criticism

Ian Bogost
TL;DR: In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames and argues for the possibility of real collaboration between the humanities and information technology.
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Investigació sobre jocs: aproximacions metodològiques a l'anàlisi de jocs

TL;DR: A diferencia de les teories de jocs en matematiques o ciencies socials, els joc's is van convertir en objecte d'estudi per a les humanitats nomes quan els videojocs i Jocs d'ordinador is van tornar populars, pero aixo no explica el fet que els estudis estetics sobre joc s siguin possibles en l'actualitat, i fins i tot en alguns ent
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Game literacy in theory and practice

TL;DR: This article addresses the notion of teaching about games as a cultural medium in their own right, which includes critical analyses of existing texts but also involves enabling students to create their own.
Proceedings ArticleDOI

A narrative theory of games

TL;DR: A narrative theory of games is presented, building on standard narratology, as a solution to the conundrum that has haunted computer game studies from the start: How to approach software that combines games and stories?