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The New Film History as Media Archaeology

TLDR
The authors assesses the impact of digital technologies on our understanding of film history and makes a case for a new historiographical model, Media Archaeology, in order to overcome the opposition between "old" and "new" media, destabilized in today's media practice.
Abstract
The article assesses the impact of digital technologies on our understanding of film history. While the “New Film History” has revitalized the study of the cinema’s “origins,” it has not yet proven itself equally successful in analyzing the subsequent turn-of-the-century multi-media conjuncture. Faced with this challenge, the essay makes a case for a new historiographical model, “Media Archaeology,” in order to overcome the opposition between “old” and “new” media, destabilized in today’s media practice. The field of audio-visual experience needs to be re-mapped, clarifying what is meant by embodiment, interface, narrative, diegesis, and providing new impulses also for the study of non-entertainment uses of the audio-visual dispositif.

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Book

Illusions in Motion: Media Archaeology of the Moving Panorama and Related Spectacles

Erkki Huhtamo
TL;DR: The first history of panoramas can be found in this paper, where Huhtamo analyzes the moving panorama in all its complexity, investigating its relationship to other media and its role in the culture of its time.
Journal ArticleDOI

Platform Studies’ Epistemic Threshold:

TL;DR: In recent methodological scholarship on digital games, a strong connection is noted between "platform studies" and media archaeology as discussed by the authors, which has attracted much attention in the last few years. But platform studies has its critics, who primarily lament th...
Dissertation

Conception et développement d'ateliers d'éducation aux médias : une approche archéo-médiatique.

TL;DR: This paper explore la piste d'un champ theorique et pratique, d'origine anglo-saxonne et germanique, que l'on nomme Archeologie des media.
Journal ArticleDOI

There Are No Old Media

TL;DR: This article proposed to treat new media as a relational concept: not an attribute characterizing media as such, but an element of how people perceive and imagine them. But, despite its ubiquity in scholarly and popular publications, relatively few attempts have been made to interrogate the meanings and implications of the notion of old media.
Book

A History of Swedish Experimental Film Culture: From Early Animation to Video Art

TL;DR: In this article, Sima et al. present an overview of the state of the art in the field of video art and discuss the role of the camera in the development of video editing.
References
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Book

Window Shopping: Cinema and the Postmodern

TL;DR: Friedberg as mentioned in this paper explores the ways in which nineteenth-century visual experiences--photography, urban strolling, panorama and diorama entertainments--anticipate contemporary pleasures provided by cinema, video, shopping malls, and emerging "virtual reality" technologies.
Book

Terminal Identity: The Virtual Subject in Postmodern Science Fiction

TL;DR: Bukatman's "Terminal Identity" as discussed by the authors explores the nature of human identity in the Information Age, referring to both the site of the termination of the conventional "subject" and the birth of a new subjectivity constructed at the computer terminal or television screen.
Book

Screening Space: The American Science Fiction Film

TL;DR: In this paper, the authors attempt to shape definitions of the American science fiction film, studying the connection between the films and social preconceptions, and discuss their import, seeking to rescue the genre from the neglect of film theorists.