Open AccessJournal Article
User acceptance of educational games: A revised unified theory of acceptance and use of technology (UTAUT)
Reads0
Chats0
About:
This article is published in World academy of science, engineering and technology.The article was published on 2011-05-01 and is currently open access. It has received 4 citations till now. The article focuses on the topics: Unified theory of acceptance and use of technology.read more
Citations
More filters
Journal ArticleDOI
Factors Influencing Adoption of Mobile Social Network Games (M-SNGs): The Role of Awareness
TL;DR: Investigation of factors that influence the adoption of M-SNGs within the domain of Saudi Arabia examines the influence of UTAUT2 independent factors as well as awareness factor as independent factor over dependent factor i.e. behavioural intention.
Proceedings ArticleDOI
Evaluating the quality of games designed for learning programming by students with different educational background: An empirical study
TL;DR: An empirical study was carried out to examine the quality of games designed for learning programming from both pragmatic and hedonic perspective, uncovered pros and cons of evaluated games meant for leaning programming concepts.
Journal ArticleDOI
Factors contributing to teachers’ acceptance intention of gamified learning tools in secondary schools: An exploratory study
TL;DR: In this paper, a survey and an interview with 347 and 14 secondary school teachers in China were conducted to understand what encourages and constrains teachers' use of gamified learning tools in secondary schools in order to better realize the potential of gamification in formal learning contexts.
Journal ArticleDOI
The role of quality perceptions and perceived ubiquity in adoption intention of mobile knowledge management systems (MKMS) in semiconductor industry
TL;DR: In this paper, the authors investigate the effects of quality perceptions (i.e. system quality, information quality and service quality) and perceived ubiquity on engineers' perceived benefits and perceived user-friendly of mobile knowledge management systems (MKMS).