Proceedings ArticleDOI
Virtual experiment system for electrician training based on Kinect and Unity3D
Hongjian Liao,Zhe Qu +1 more
- pp 2659-2662
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TLDR
Compared with traditional WIMP interaction, Kinect somatosensory interaction is combined with Unity3D so that three-dimensional virtual system with strong immersion can be established.Abstract:
In order to establish low-cost and strongly-immersive desktop virtual experiment system, a solution based on Kinect and Unity3D engine technology was herein proposed, with a view to applying Kinect gesture recognition and triggering more spontaneous human-computer interactions in three-dimensional virtual environment. A kind of algorithm tailored to the detection of concave-convex points of fingers is put forward to identify various gestures and interaction semantics. In the context of Unity3D, Finite-State Machine (FSM) programming was applied in intelligent management for experimental logic tasks. A “Virtual Experiment System for Electrician Training” was designed and put into practice by these methods. The applications of “Lighting Circuit” module prove that these methods can be satisfyingly helpful to complete virtual experimental tasks and improve user experience. Compared with traditional WIMP interaction, Kinect somatosensory interaction is combined with Unity3D so that three-dimensional virtual system with strong immersion can be established.read more
Citations
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ROS+unity: An efficient high-fidelity 3D multi-UAV navigation and control simulator in GPS-denied environments
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References
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Book
Beginning Kinect Programming with the Microsoft Kinect SDK
Jarrett Webb,James Ashley +1 more
TL;DR: Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK, and covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio.
Proceedings ArticleDOI
Research on key technologies base Unity3D game engine
TL;DR: A generating NPCs algorithm and a shooting algorithm are respectively presented to show common key technologies in Unity3D.
Proceedings ArticleDOI
E-Learning Systems in Virtual Environment
TL;DR: In this paper the benefits of virtual reality environment using X3D in E-learning applications are demonstrated via implementing two Web enabled virtual environment E- learning systems.
Proceedings ArticleDOI
A recursive algorithm for calculating the relative convex hull
TL;DR: In this article, a recursive algorithm for computing the relative convex hull of a simple polygon that is contained in a second simple polyggon B, is proposed, which is a special subject in computational geometry (shortest paths), in image analysis (calculation of features), in robotics, and so forth.