scispace - formally typeset
Proceedings ArticleDOI

Virtual reality training simulation for palpation of subsurface tumors

TLDR
A virtual reality training simulation was created to address the specific need of detecting subsurface tumors by utilizing the Rutgers Master II force feedback system and a graphical user interface was developed to facilitate navigation.
Abstract
In the area of medical education, there is a strong need for palpation training to address the specific need of detecting subsurface tumors. A virtual reality training simulation was created to address this need. Utilizing the Rutgers Master II force feedback system, the simulation allows the user to perform a patient examination and palpate (touch) the patient's virtual liver to search for hard regions beneath the surface. When the user's fingertips pass over a "tumor", experimentally determined force/deflection curves are used to give the user the feeling of an object beneath the surface. A graphical user interface was developed to facilitate navigation as well as providing a training quiz. The trainee is asked to identify the location and relative hardness of tumors, and performance is evaluated in terms of positional and diagnostic errors.

read more

Content maybe subject to copyright    Report

Citations
More filters
Patent

System and method for controlling force applied to and manipulation of medical instruments

TL;DR: In this paper, an actuator is used to apply variable force feedback to the surgical instrument in one or more degrees of freedom to provide an enhanced haptic experience to the user.
Journal ArticleDOI

The Role of Haptics in Medical Training Simulators: A Survey of the State of the Art

TL;DR: In this article, the role of haptics in virtual medical training applications is discussed, where haptic feedback can be used to aid a practitioner to learn and practice a task.
Journal ArticleDOI

Virtual reality training for health-care professionals.

TL;DR: The rationale and main benefits for the use of virtual reality in health-care education and training and significant research and projects carried out in this field are presented, followed by discussion on key issues concerning current limitations and future development directions.
Patent

Haptic interface for palpation simulation

TL;DR: A palpation simulator as discussed by the authors is an interface for interfacing a user with a computer running a palpation simulation, which generates a graphical environment comprising a cursor and a graphical representation of at least a portion of a living body.
Journal ArticleDOI

Haptic Palpation for Medical Simulation in Virtual Environments

TL;DR: This article contributes a novel and detailed interaction algorithm for palpation with tissue dragging, which utilizes a multi-object force algorithm to support multiple layers of anatomy and a pulse force algorithm for simulation of an arterial pulse for virtual reality-based medical simulators.
References
More filters
Book

Virtual Reality Technology

TL;DR: This in-depth review of current virtual reality technology and its applications provides a detailed analysis of the engineering, scientific and functional aspects of virtual reality systems and the fundamentals of VR modeling and programming.
Book

Force and Touch Feedback for Virtual Reality

TL;DR: Haptic Sensing and Control.
Journal ArticleDOI

Virtual reality in surgical education

TL;DR: The hypothesis is that VR in combination with fuzzy logic can educate surgeons and determine when they are competent to perform these procedures on patients.

“Virtual fixtures”: perceptual overlays enhance operator performance in telepresence tasks

TL;DR: This dissertation takes a step back, asks basic questions about the nature of reality, and proceeds with an alternative approach to designing effective immersive systems, using the Design-for-Perception methodology.
Proceedings ArticleDOI

Integration of the Rutgers Master II in a virtual reality simulation

TL;DR: The paper first discusses the kinematics and calibration followed by the integration of the device into a single-user, ethernet-distributed, virtual reality (VR) environment.
Related Papers (5)