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Why gamers donʼt learn more: An ecological approach to games as learning environments

Linderoth Jonas
- Vol. 9
TLDR
In this article, the authors argue that good games do not necessarily imply good learning, since progress can be built into the system and players are able to see and utilize affordances without developing skills.
Abstract
This paper criticizes the argument that video games by their nature are good learning environments. By applying the ecological approach to perception and learning to examples of game play, the paper shows that games can be designed so that players are able to see and utilize affordances without developing skills. Compared to other practices, gaming demands less learning of the practitioner since progress can be built into the system. Contrary to the arguments put forth by James Paul Gee in his book What video games have to teach us about learning and literacy, this paper comes to the conclusion that good games do not necessarily imply good learning.

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Citations
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Journal ArticleDOI

Physical, Psychological and Emotional Benefits of Green Physical Activity: An Ecological Dynamics Perspective.

TL;DR: An ecological dynamics rationale is proposed to explain how and why green physical activity might influence health and wellbeing of different population groups, including levels of engagement, types of environmental constraints, levels of physical activity, adventure effects, skill effects and sampling of different populations.
Journal ArticleDOI

Players’ perspectives on the positive impact of video games: A qualitative content analysis of online forum discussions:

TL;DR: By analyzing players’ positive experiences using a theory-based coding scheme that is attentive to the wide array of effects that have been ascribed to the arts, this study offers a broad perspective on the attributed impact of video games.
Journal ArticleDOI

Beyond the digital divide: An ecological approach to gameplay

TL;DR: This paper outlines a framework for understanding gameplay from the perspective of ecological psychology, and concludes that the ecological approach to gameplay overrides the division of games as being digital and non-digital games.
References
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Book

The Ecological Approach to Visual Perception

TL;DR: The relationship between Stimulation and Stimulus Information for visual perception is discussed in detail in this article, where the authors also present experimental evidence for direct perception of motion in the world and movement of the self.
Book

What Video Games Have to Teach Us About Learning and Literacy

TL;DR: Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines as mentioned in this paper.
Related Papers (5)
Trending Questions (1)
How do gamer and non-gamer differ in their learning habit?

Gamers may learn less because progress can be built into the game system, while non-gamers need to master different domains that require learning and skill development.