scispace - formally typeset
Search or ask a question

Showing papers on "Design studio published in 1991"


Book
01 Sep 1991
TL;DR: In this article, the authors present a survey on design juries and their role in the design process, including how students, faculty and practitioners view them, and what they can do to avoid guesswork.
Abstract: Part I: Overview of design juries. Introduction. What are design juries? Part II: Research on design juries. How do students, faculty and practitioners view design juries? Part III: What students can do. The preventive approach. Avoiding guesswork. Learning the art of communication. Preparing effective graphic presentation. How to handle studio stress. Part IV: What faculty and visiting critics can do. Delivering constructive criticism. Alternatives to traditional design juries. Part V: Juries in practice. How do practitioners view design juries. Part VI: Epilogue. Should juries be jettisoned? Leading practitioners' reflections. Appendices. Index.

206 citations


Journal ArticleDOI
TL;DR: The time to structure these fragile business arrangements is before they begin this article, and planners find success in the design studio, not in the repair shop, so it is worth noting.
Abstract: The time to structure these fragile business arrangements is before they begin. With joint ventures, planners find success in the design studio, not in the repair shop.

19 citations


Proceedings Article
01 Jan 1991
TL;DR: Techniques used in a UCLA design studio that explored methods of computer-based design development based on premises of integrating multiple representations, the use of object-based modeling and the importance of visual analysis and 3-D modeling are presented.
Abstract: The need to explore development techniques in computer-based design is reviewed. Some premises are given for design development using computers, including integrating multiple representations, the use of object-based modeling and the importance of visual analysis and 3-D modeling. We then present techniques used in a UCLA design studio that explored methods of computer-based design development based on these premises. The two main methods used were hierarchical object structures and multi-representational coordination. They were applied using conventional CAD systems. Some lessons learned from this class are reviewed.

3 citations