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Ana Paiva
Researcher at Instituto Superior Técnico
Publications - 501
Citations - 11347
Ana Paiva is an academic researcher from Instituto Superior Técnico. The author has contributed to research in topics: Social robot & Human–robot interaction. The author has an hindex of 47, co-authored 472 publications receiving 9626 citations. Previous affiliations of Ana Paiva include University of Lisbon & Harvard University.
Papers
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Proceedings ArticleDOI
The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters
TL;DR: The results suggest that NPCs displaying lower levels of assertiveness evoke more positive emotional responses but are not more effective at influencing players' decisions when compared to NPCs displaying higher levels of this trait, but NPCs displaying a personality trait are more effective persuaders than NPCs not displaying this feature.
Proceedings ArticleDOI
The effect of a robotic agent on dishonest behavior
TL;DR: Results showed that being alone or with a video of a robot produced equal levels of cheating and the Honesty-Humility dimension predicted cheating, particularly the fairness sub-domain was responsible for predicting cheating behavior.
Journal ArticleDOI
Human-robot interaction in groups: Methodological and research practices
TL;DR: In this article, the authors provide a reflection on the current state of research on human-robot interaction in small groups, as well as outline directions for future research with an emphasis on methodological and transversal issues.
Book ChapterDOI
Intelligent virtual agents in collaborative scenarios
Rui Prada,Ana Paiva +1 more
TL;DR: This work has developed a model that supports the dynamics of a group of IVAs, inspired by theories of group dynamics developed in human social psychological sciences, and was implemented in a computer game that engage the user with a groups of four IVAs in the resolution of collaborative tasks.
Journal ArticleDOI
Looking for Conflict: Gaze Dynamics in a Dyadic Mixed-Motive Game
TL;DR: It is argued that social conflict is a form of relating and that gaze clues are critical to understanding the underlying cognitive processes in this phenomenon, and an experimental setting that reduces real life to a mixed-motive game is created.