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Ana Paiva

Researcher at Instituto Superior Técnico

Publications -  501
Citations -  11347

Ana Paiva is an academic researcher from Instituto Superior Técnico. The author has contributed to research in topics: Social robot & Human–robot interaction. The author has an hindex of 47, co-authored 472 publications receiving 9626 citations. Previous affiliations of Ana Paiva include University of Lisbon & Harvard University.

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Leveraging hierarchy in multimodal generative models for effective cross-modality inference

TL;DR: Nexus as mentioned in this paper is a hierarchical generative model that can learn a multimodal representation of an arbitrary number of modalities in an unsupervised way, which is able to generate high-quality, coherent data of missing modalities given any subset of available modalities.
Proceedings ArticleDOI

From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game

TL;DR: It is shown how "influence" was built into this game, the role of SenToy as an influencing device, and the reactions of the users to this type of control.
Proceedings ArticleDOI

Execution errors enable the evolution of fairness in the ultimatum game

TL;DR: This research was supported by Fundac¸ ˜ao para a Ciˆencia e Tecnologia (FCT) through grants SFRH/BD/94736/2013, and multi-annual funding of CBMA and INESC-ID.

Computational Models of Cultural Behavior for Human-Agent Interaction (Dagstuhl Seminar 14131)

TL;DR: An interdisciplinary group of researchers explored and discussed theories and techniques for computational models of culture as part of virtual human simulations to improve the acceptance of man-machine interfaces and explore challenges for the future.
Proceedings ArticleDOI

Learning to interact: connecting perception with action in virtual environments

TL;DR: In this paper, the authors propose a conceptual framework that allows the agents to identify possible interactions with objects based in past experiences with other objects, and use such knowledge to satisfy their needs and goals by interacting with objects.