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Ana Paiva

Researcher at Instituto Superior Técnico

Publications -  501
Citations -  11347

Ana Paiva is an academic researcher from Instituto Superior Técnico. The author has contributed to research in topics: Social robot & Human–robot interaction. The author has an hindex of 47, co-authored 472 publications receiving 9626 citations. Previous affiliations of Ana Paiva include University of Lisbon & Harvard University.

Papers
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Journal ArticleDOI

Affect recognition for interactive companions: challenges and design in real world scenarios

TL;DR: The experimental results aim to provide the foundation for the design of an affect recognition system for a game companion: in this interaction scenario children tend to look at the iCat and smile more when they experience a positive feeling and they are engaged with the i cat.
Proceedings ArticleDOI

Procedural Content Generation: Goals, Challenges and Actionable Steps

TL;DR: Nine challenges for PCG research are identified, namely multi-level multicontent PCG, PCG-based game design and generating complete games, which are likely to take us closer to realising the three grand goals.
Book ChapterDOI

Towards Empathic Virtual and Robotic Tutors

TL;DR: The EMOTE project approach to harnessing benefits of an artificial embodied tutor in a shared physical space and presents non-verbal and adaptive dialogue challenges for such embodied tutors as a foundation for researchers investigating the potential for empathic tutors that will be accepted by students and teachers.
Book

Affective Interactions: Towards a New Generation of Computer Interfaces

TL;DR: A new field is emerging in computer science: affective computing as mentioned in this paper, i.e. computing that relates to, arises from, or deliberately influences emotions (e.g. emotions).
Book ChapterDOI

Modelling empathy in social robotic companions

TL;DR: A multimodal framework for modeling some of the user's affective states that combines visual and task-related features is presented and personalise the learning environment by adapting the robot's empathic responses to the particular preferences of the child who is interacting with the robot.