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Andrew Howard

Researcher at University of Southern California

Publications -  38
Citations -  9793

Andrew Howard is an academic researcher from University of Southern California. The author has contributed to research in topics: Robot & Mobile robot. The author has an hindex of 26, co-authored 38 publications receiving 8874 citations. Previous affiliations of Andrew Howard include University of Melbourne & California Institute of Technology.

Papers
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Proceedings ArticleDOI

Design and use paradigms for Gazebo, an open-source multi-robot simulator

TL;DR: Gazebo is designed to fill this niche by creating a 3D dynamic multi-robot environment capable of recreating the complex worlds that would be encountered by the next generation of mobile robots.
Proceedings Article

The Player/Stage Project: Tools for Multi-Robot and Distributed Sensor Systems

TL;DR: Current usage of Player and Stage is reviewed, and some interesting research opportunities opened up by this infrastructure are identified.
Book ChapterDOI

Mobile Sensor Network Deployment using Potential Fields: A Distributed, Scalable Solution to the Area Coverage Problem

TL;DR: This paper presents a potential-field-based approach to deployment of a mobile sensor network, where the fields are constructed such that each node is repelled by both obstacles and by other nodes, thereby forcing the network to spread itself throughout the environment.
Journal ArticleDOI

An Incremental Self-Deployment Algorithm for Mobile Sensor Networks

TL;DR: The incremental deployment algorithm for mobile sensor networks is described and the results from an extensive series of simulation experiments are presented to both validate the algorithm and illuminate its empirical properties.
Proceedings ArticleDOI

Most valuable player: a robot device server for distributed control

TL;DR: Player combines an efficient message protocol with a simple device model that provides transparent network access to a collection of sensors and actuators, often comprising a robot, and is implemented as a multithreaded TCP socket server.