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Andrew S. Forsberg
Researcher at Brown University
Publications - 33
Citations - 1810
Andrew S. Forsberg is an academic researcher from Brown University. The author has contributed to research in topics: Visualization & User interface. The author has an hindex of 16, co-authored 33 publications receiving 1749 citations. Previous affiliations of Andrew S. Forsberg include Miriam Hospital.
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Proceedings ArticleDOI
Image plane interaction techniques in 3D immersive environments
Jeffrey S. Pierce,Andrew S. Forsberg,Matthew Conway,Seung Hong,Robert C. Zeleznik,Mark R. Mine +5 more
TL;DR: This paper presents a set of interaction techniques for use in headtracked immersive virtual environments that can be used for object selection, object manipulation, and user navigation in virtual environments.
Journal ArticleDOI
Immersive VR for scientific visualization: a progress report
TL;DR: This article sketches a research agenda for the hardware and software technology underlying IVR for scientific visualization and presents a progress report, a hope, and a call to action to help scientists cope with a major crisis that threatens to impede their progress.
Proceedings ArticleDOI
Aperture based selection for immersive virtual environments
TL;DR: Two novel techniques for effectively selecting objects in immersive virtual environments using a single 6 DOF magnetic tracker are presented, which exploit the participant’s visual frame of reference and fully utilize the position and orientation data from the tracker to improve accuracy of the selection task.
Proceedings ArticleDOI
Two pointer input for 3D interaction
TL;DR: A range of techniques that use two hands to control two independent cursors to perform operations in 3D desktop applications are explored, believing that two-handed input provides the potential for creating more efficient and more fluid interfaces, especially for tasks that are context-sensitive or that have many degrees of freedom.
Proceedings ArticleDOI
UniCam—2D gestural camera controls for 3D environments
TL;DR: This work presents a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction and requires only a single-button stylus or mouse to directly invoke specific camera operations within a single 3D view.