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Journal ArticleDOI

Immersive VR for scientific visualization: a progress report

TLDR
This article sketches a research agenda for the hardware and software technology underlying IVR for scientific visualization and presents a progress report, a hope, and a call to action to help scientists cope with a major crisis that threatens to impede their progress.
Abstract
Immersive virtual reality (IVR) has the potential to be a powerful tool for the visualization of burgeoning scientific data sets and models. We sketch a research agenda for the hardware and software technology underlying IVR for scientific visualization. In contrast to Brooks' (1999) excellent survey which reported on the state of IVR and provided concrete examples of its production use, this article is somewhat speculative. It does not present solutions but rather a progress report, a hope, and a call to action, to help scientists cope with a major crisis that threatens to impede their progress.

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Citations
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Journal ArticleDOI

Industry use of virtual reality in product design and manufacturing: a survey

TL;DR: The research presented here seeks to describe the current state of the art of virtual reality as it is used as a decision-making tool in product design, particularly in engineering-focused businesses.
Journal ArticleDOI

Playing online games against computer- vs. human-controlled opponents

TL;DR: The findings indicate that the type of opponent influences playing experiences: participants who played against a human-controlled opponent reported more experiences of presence, flow, and enjoyment, whereby the strongest effect refers to the experience of presence.
Journal ArticleDOI

Top scientific visualization research problems

TL;DR: This article proposes a list of top research problems and issues in scientific visualization, and suggests that some underlying assumptions needs to be challenged and perhaps abandoned.
Journal ArticleDOI

Using situs for flexible and rigid-body fitting of multiresolution single-molecule data.

TL;DR: Test calculations on isoforms of actin and lactoferrin demonstrate that the flexible docking faithfully reproduces conformational differences with a precision < 2 A if atomic structures are locally conserved.
Journal ArticleDOI

Immersion in computer games: the role of spatial presence and flow

TL;DR: Empirically examined the relationship between presence and flow in the context of a computer role-playing game, a racing game, and a jump and run game and concluded that presence refers to the sensation of being there in the mediated world, whereas flow rather refers to being involved in the gaming action.
References
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Book

Usability Engineering

Jakob Nielsen
TL;DR: This guide to the methods of usability engineering provides cost-effective methods that will help developers improve their user interfaces immediately and shows you how to avoid the four most frequently listed reasons for delay in software projects.
Journal ArticleDOI

Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness.

TL;DR: In this paper, the authors developed a Simulator Sickness Questiomaire (SSQ), derived from the Pensacola Motion Sickness Questionnaire (MSQ) using a series of factor analyses, and illustrates its use in monitoring simulator performance with data from a computerized simulator survey of 3,691 simulator hops.
Proceedings ArticleDOI

Tangible bits: towards seamless interfaces between people, bits and atoms

TL;DR: Tangible Bits allows users to "grasp & manipulate" bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces and ambient media for background awareness.
Proceedings ArticleDOI

Surround-screen projection-based virtual reality: the design and implementation of the CAVE

TL;DR: This paper demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo, and demonstrates that this format helps reduce the effect of common tracking and system latency errors.
Book

The Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics

TL;DR: The book/CD package offers readers the opportunity to practice visualization using a complete C++ programming environment developed by the authors.
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